skip to main content
article

The Third International Conference on Active Media Technology

Published:01 July 2004Publication History
Skip Abstract Section

Abstract

In the great digital era, we are witnessing many rapid scientific and technological developments in human-centered, seamless computing environments, interfaces, devices, and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best characterized as Active Media Technology (AMT), a new area of information technology and computer science that emphasizes the proactive, seamless roles of interfaces and systems as well as new media in all aspects of digital life.

The first international conference on Active Media Technology (AMT01) was held in Hong Kong in 2001, and the second International Conference on Active Media Technology (AMT03) was held in Chongqing of China in May 29-31 of 2004. Following the success of AMT01 and AMT03, the third International Conference on Active Media Technology (AMT05) will be held in Kagawa, Japan in 2005.

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in

Full Access

  • Published in

    cover image Computers in Entertainment
    Computers in Entertainment   Volume 2, Issue 3
    Theoretical and Practical Computer Applications in Entertainment
    July 2004
    114 pages
    EISSN:1544-3574
    DOI:10.1145/1027154
    Issue’s Table of Contents

    Copyright © 2004 ACM

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 July 2004

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • article
  • Article Metrics

    • Downloads (Last 12 months)1
    • Downloads (Last 6 weeks)0

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader