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Robot's play: interactive games with sociable machines

Published: 01 July 2004 Publication History

Abstract

Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect that the principal manifestation of the robots' entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching <i>as</i> play and teaching <i>with</i> play.

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 2, Issue 3
Theoretical and Practical Computer Applications in Entertainment
July 2004
114 pages
EISSN:1544-3574
DOI:10.1145/1027154
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2004
Published in CIE Volume 2, Issue 3

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Author Tags

  1. autonomous humanoid robot
  2. computer-based entertainment
  3. gaming
  4. personal robots
  5. teaching as play
  6. teaching with play

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  • (2023)Entertainment vs. manipulation: Personalized human-robot interaction between user experience and ethical designTechnological Forecasting and Social Change10.1016/j.techfore.2023.122376189(122376)Online publication date: Apr-2023
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  • (2020)Deceptive Actions to Improve the Attribution of Rationality to Playing Robotic AgentsInternational Journal of Social Robotics10.1007/s12369-020-00647-8Online publication date: 16-Apr-2020
  • (2020)Behavior Models of Emotion-Featured Robots: A SurveyJournal of Intelligent & Robotic Systems10.1007/s10846-020-01219-8Online publication date: 8-Jul-2020
  • (2019)Realization of a Robot System That Plays “Darumasan-Ga-Koronda ” Game with HumansRobotics10.3390/robotics80300558:3(55)Online publication date: 12-Jul-2019
  • (2019)An Affective Serious Game for Collaboration Between Humans and RobotsEntertainment Computing10.1016/j.entcom.2019.100319(100319)Online publication date: Sep-2019
  • (2019)Emotion Recognition from Human Gait Features Based on DCT TransformHuman Centered Computing10.1007/978-3-030-37429-7_51(511-517)Online publication date: 5-Aug-2019
  • (2018)Learning and Mining Player Motion Profiles in Physically Interactive RobogamesFuture Internet10.3390/fi1003002210:3(22)Online publication date: 26-Feb-2018
  • (2018)Group-based Emotions in Teams of Humans and RobotsProceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3171221.3171252(261-269)Online publication date: 26-Feb-2018
  • (2017)Smooth leader or sharp follower? Playing the mirror game with a robotRestorative Neurology and Neuroscience10.3233/RNN-17075636:2(147-159)Online publication date: 9-Oct-2017
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