SVG for educational simulations
Pages 43 - 49
Abstract
Helping students to understand complex ideas will always be problematic for teaching professionals. Often, the students can be limited by not only their imagination, but by their experiences. When trying to explain something that is outside of the students' imagination, it is often helpful to have either simple animations or even interactive simulations that the students can explore. The creation of interactive environments and the use of animation can greatly help educators get their point across and, as a result, help students comprehend the ideas.
SVG (Scalable Vector Graphics) is an Extensible Markup Language (XML) dialect that allows the designer to create vector shapes from human-readable tags. Those vector shapes, created on their own, might not be that compelling. However, SVG can become interactive with the inclusion of SMIL (Synchronized Multimedia Integration Language - another dialect of XML) or dynamically created with technologies such as PHP (PHP Hypertext Preprocessor) or JavaScript/ECMAScript. This paper will explore the use of this new technology and it's ability to create animation and interactive learning environments. The differences between SVG and other plug-in technologies such as Flash will also be discussed.
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Index Terms
- SVG for educational simulations
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October 2004
300 pages
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Published: 28 October 2004
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SIGITE04: ACM Special Interest Group for Information Technology Education Conference 2004
October 28 - 30, 2004
UT, Salt Lake City, USA
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