Khronos Developer University OpenGL ES 1.1 coding challenge
Abstract
Khronos is pleased to announce the launch of the OpenGL ES 1.1 Coding Challenge. The contest will run in conjunction with the Khronos Developer University events beginning in Helsinki on Sept 17, 2004. The purpose of the contest is to create a library of sample code and applications for hardware accelerated OpenGL ES games, demos and screensavers that make people stop and stare with their mouths wide open, asking "That's running on a cell phone!?"
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- Khronos Developer University OpenGL ES 1.1 coding challenge
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OpenGL ES 1.1 implementation based on OpenGL
In this paper, we present an efficient way of implementing OpenGL ES 1.1 3D graphics API library for the environments with hardware-supported OpenGL facility, typically as desktop PCs. Although OpenGL ES was started from the existing OpenGL features, it ...
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Copyright © 2004 ACM.
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Association for Computing Machinery
New York, NY, United States
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Published: 01 October 2004
Published in CIE Volume 2, Issue 4
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