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A data distributed sort-first parallel rendering system for VR applications

Published: 16 June 2004 Publication History

Abstract

Parallel rendering is used in VR applications that need real time rendering for large-scale scenes or high-resolution display. Sort-first architecture is often used to build high performance parallel graphics rendering systems. Data centralized sort-first systems based on immediate-mode deeply rely on network bandwidth which is likely to become system bottleneck as well as belonging computing of primitives. Architecture of data distributed parallel rendering system based on retained-mode is presented. Geometry data is distributed to rendering nodes and is adjusted between them when viewpoint is changed. Frame-to-frame coherence is efficiently utilized to lower overhead. Cell structure is used to control parallel granularity. The experimental results show that high-resolution display and parallel speedup can be achieved with relatively lower overhead.

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Cited By

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  • (2006)Parallel-SGProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128929(27-33)Online publication date: 14-Jun-2006
  • (2006)Research on rendering instruction stream compression in distributed VR continuumProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128927(13-18)Online publication date: 14-Jun-2006

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cover image ACM Conferences
VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
June 2004
493 pages
ISBN:1581138849
DOI:10.1145/1044588
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 June 2004

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Author Tags

  1. data distributed
  2. frame-to-frame coherence
  3. granularity
  4. parallel render
  5. sort-first

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Cited By

View all
  • (2006)Parallel-SGProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128929(27-33)Online publication date: 14-Jun-2006
  • (2006)Research on rendering instruction stream compression in distributed VR continuumProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128927(13-18)Online publication date: 14-Jun-2006

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