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Real-time bump mapped texture shading based-on hardware acceleration

Published: 16 June 2004 Publication History

Abstract

It would be more convinced if we can provide more realistic visual effects in a VR system. Bump mapping can simulate a surface bumpy appearance without any overload of increasing extra polygons. Techniques of programmable per-vertex shader and per-pixel shader have been introduced in recent years based on newly developed graphics hardware armed with powerful GPU. This makes ease in realizing real-time bump mapping and complex lighting computation. Firstly, the mathematics of bump mapping is discussed. And then real-time bump mapping implementation using per-pixel shading supported by programmable hardware is described. Finally we present our experimental result. It shows our method is desirable.

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T. McReynolds, D. Blythe, B. Grantham, and S. Nelson, "Advanced Graphics Programming Techniques Using OpenGL," In Course Notes of SIGGRAPH '98, 1998
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K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig, "Design Principles of Hardware-based Phong Shading and Bump Mapping," 11th Eurographics Workshop on Graphics Hardware, Poitiers, France, August 26--27, pp. 3--9, 1996.
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I. Ernst, D. Jackèl, H. Rüsseler, O. Wittig, "Hardware Supported Bump Mapping: A step towards Higher Quality Real-Time Rendering," 10th Eurographics Workshop on Graphics Hardware, Maastricht, Netherland, August 28--29, pp. 63--70, 1995.
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Cited By

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  • (2011)A system for real-time deformable terrainProceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment10.1145/2072221.2072231(77-86)Online publication date: 3-Oct-2011
  • (2008)An improved method of parallax mapping2008 8th IEEE International Conference on Computer and Information Technology10.1109/CIT.2008.4594645(30-34)Online publication date: Jul-2008
  • (2008)Parallax Effect of Rendering on the Surface with Small DetailProceedings of the 2008 Congress on Image and Signal Processing, Vol. 5 - Volume 0510.1109/CISP.2008.208(594-597)Online publication date: 27-May-2008
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  1. Real-time bump mapped texture shading based-on hardware acceleration

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      cover image ACM Conferences
      VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
      June 2004
      493 pages
      ISBN:1581138849
      DOI:10.1145/1044588
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 16 June 2004

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      Author Tags

      1. GPU
      2. OpenGL
      3. bump mapping
      4. per-pixel lighting
      5. real-time rendering
      6. register combiner

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      View all
      • (2011)A system for real-time deformable terrainProceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment10.1145/2072221.2072231(77-86)Online publication date: 3-Oct-2011
      • (2008)An improved method of parallax mapping2008 8th IEEE International Conference on Computer and Information Technology10.1109/CIT.2008.4594645(30-34)Online publication date: Jul-2008
      • (2008)Parallax Effect of Rendering on the Surface with Small DetailProceedings of the 2008 Congress on Image and Signal Processing, Vol. 5 - Volume 0510.1109/CISP.2008.208(594-597)Online publication date: 27-May-2008
      • (2006)A Flexible, Extensible Object Oriented Real-time Near Photorealistic Visualization System: The System Framework DesignProgress in Spatial Data Handling10.1007/3-540-35589-8_36(563-579)Online publication date: 2006
      • (2006)Advanced data driven visualisation for geo-spatial dataProceedings of the 6th international conference on Computational Science - Volume Part III10.1007/11758532_77(586-592)Online publication date: 28-May-2006

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