Abstract
Our group is working on computer-aided instruction. Within this framework I try to use algorithms for natural language interaction. We are doing some experiments with a syntax-based approach using PROGRAMMAR and a more semantics-based approach using a modified Riesbeck-type parser. Till now some work has been done on implementing a system for natural language dialogue on situations on a game-board with a nexagonal pattern (Piet Hein's Game HEX). Currently we are planning to incorporate strategical knowledge in the inference part, which consists of an interpreter on the deep representation using MICRO-PLANNER.
Index Terms
- CAI, dialogues about HEX
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