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ACM SIGMM retreat report on future directions in multimedia research

Published:01 February 2005Publication History
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Abstract

The ACM Multimedia Special Interest Group was created ten years ago. Since that time, researchers have solved a number of important problems related to media processing, multimedia databases, and distributed multimedia applications. A strategic retreat was organized as part of ACM Multimedia 2003 to assess the current state of multimedia research and suggest directions for future research. This report presents the recommendations developed during the retreat. The major observation is that research in the past decade has significantly advanced hardware and software support for distributed multimedia applications and that future research should focus on identifying and delivering applications that impact users in the real-world.The retreat suggested that the community focus on solving three grand challenges: (1) make authoring complex multimedia titles as easy as using a word processor or drawing program, (2) make interactions with remote people and environments nearly the same as interactions with local people and environments, and (3) make capturing, storing, finding, and using digital media an everyday occurrence in our computing environment. The focus of multimedia researchers should be on applications that incorporate correlated media, fuse data from different sources, and use context to improve application performance.

References

  1. Smeaton, A. and Kraaij, W. 2003. Trec video retrieval evaluation. http://www-nlpir.nist.gov/projects/trecvid.Google ScholarGoogle Scholar

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  1. ACM SIGMM retreat report on future directions in multimedia research

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      David Gary Hill

      This paper presents the recommendations of the strategic retreat that was held as part of ACM Multimedia 2003 by the ACM Multimedia Special Interest Group (SIGMM). These recommendations arose principally out of the first day of the retreat, a day that focused on future directions for multimedia research. The retreat met its primary goal by identifying three "grand challenges" that multimedia researchers need to solve. The first is to "make authoring complex multimedia titles as easy as using a word processor or drawing program." This challenge seeks to develop the algorithms, heuristics, and tools that will enable average users to develop professional quality multimedia content. The second grand challenge is "to make interactions with remote people and environments nearly the same as interactions with local people and environments." Two problems are contained within this challenge-distributed collaboration and interactive, immersive three-dimensional environments. This is the telepresence challenge that seeks to make all interactions seem local rather than remote. The third and final challenge is "to make capturing, storing, finding, and using digital media an everyday occurrence in our computing environment." This is the information-at-your-fingertips challenge that seeks to capture, transform, and organize digital media information haystacks into turbocharged information "yellow pages." This paper is useful for those researchers who want to contribute to solving one or more of the grand challenges, as well as to any reader who wants to have a better understanding of where multimedia is headed and why. Online Computing Reviews Service

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        cover image ACM Transactions on Multimedia Computing, Communications, and Applications
        ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 1, Issue 1
        February 2005
        125 pages
        ISSN:1551-6857
        EISSN:1551-6865
        DOI:10.1145/1047936
        Issue’s Table of Contents

        Copyright © 2005 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 February 2005
        Published in tomm Volume 1, Issue 1

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