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Causality and virtual reality art

Published: 12 April 2005 Publication History

Abstract

In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.

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  • (2022)Causality-preserving Asynchronous RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501836(1-15)Online publication date: 29-Apr-2022
  • (2015)A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution DesignProceedings of the 2015 XVII Symposium on Virtual and Augmented Reality10.1109/SVR.2015.16(61-70)Online publication date: 25-May-2015
  • (2008)The Brave New World of Multiplayer Online GamesProceedings of the 2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing10.1109/ISORC.2008.17(587-592)Online publication date: 5-May-2008
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cover image ACM Conferences
C&C '05: Proceedings of the 5th conference on Creativity & cognition
April 2005
334 pages
ISBN:1595930256
DOI:10.1145/1056224
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 April 2005

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Author Tags

  1. causality
  2. digital arts
  3. intelligent virtual environments

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C&C '05
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C&C '05: Creativity and Cognition 2005
April 12 - 15, 2005
London, United Kingdom

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Overall Acceptance Rate 108 of 371 submissions, 29%

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Cited By

View all
  • (2022)Causality-preserving Asynchronous RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501836(1-15)Online publication date: 29-Apr-2022
  • (2015)A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution DesignProceedings of the 2015 XVII Symposium on Virtual and Augmented Reality10.1109/SVR.2015.16(61-70)Online publication date: 25-May-2015
  • (2008)The Brave New World of Multiplayer Online GamesProceedings of the 2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing10.1109/ISORC.2008.17(587-592)Online publication date: 5-May-2008
  • (2007)Critical causal order of events in distributed virtual environmentsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/1236471.12364743:3(15-es)Online publication date: 1-Aug-2007
  • (2006)Vocal telekinesisProceedings of the 14th ACM international conference on Multimedia10.1145/1180639.1180822(813-814)Online publication date: 23-Oct-2006
  • (2006)AI-based world behaviour for emergent narrativesProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178853(25-es)Online publication date: 14-Jun-2006
  • (2006)Artificial Intelligence-Mediated Interaction in Virtual Reality ArtIEEE Intelligent Systems10.1109/MIS.2006.8721:5(54-62)Online publication date: 1-Sep-2006
  • (2006)Causal Perception in Virtual EnvironmentsSmart Graphics10.1007/11795018_5(50-61)Online publication date: 2006
  • (2005)AI-mediated interaction in virtual reality artProceedings of the First international conference on Intelligent Technologies for Interactive Entertainment10.1007/11590323_8(74-83)Online publication date: 30-Nov-2005

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