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Towards a Better Understanding of Chess Players’ Personalities: A Study Using Virtual Chess Players
Human-Computer Interaction. Interaction TechnologiesAbstractVirtual humans emerged as a topic of research in HCI and they have been used for various purposes. This paper explores the behavior of chess players in a virtual chess environment to gain more understanding about chess personalities. In particular,...
Computer chess programs (Panel)
ACM '71: Proceedings of the 1971 26th annual conferenceLast year, during ACM'70 in New York, the First United States Computer Chess Championship was held. Six programs competed, with Northwestern University's CHESS 3.0 winning the tournament. This year at ACM'71, the Second Annual Computer Chess ...
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