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Tangible user interfaces for children

Published: 02 April 2005 Publication History

Abstract

Tangible user interfaces, which provide interactivity using real physical objects, hold enormous promise for children. Exploring and manipulating physical objects is a key component of young children's learning. The educational power of digital technology for children has typically been limited by the fact that users explore and manipulate abstract two-dimensional screen-based representations, and not real physical objects. Embedding interactivity into physical objects, therefore, allows the "best of both worlds" - supporting traditional exploratory play with physical objects that can be extended and enhanced by the interactive power of digital technology. Participants in this SIG are invited to share ideas regarding the design and development of tangible interfaces, and to bring demos or slides/videos showing work in this area. Participants will review as many examples as time allows, and discuss the issues surrounding design and development of such interfaces. A primary goal of this SIG is to foster the development of a community of researchers and practitioners who are focused on designing and developing tangible interfaces for children.

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Cited By

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  • (2023)Exploring Feedback Modality Designs to Improve Young Children's Collaborative ActionsProceedings of the 25th International Conference on Multimodal Interaction10.1145/3577190.3614140(271-281)Online publication date: 9-Oct-2023
  • (2023)The effect of PDCA cycle strategy on pupils’ tangible programming skills and reflective thinkingEducation and Information Technologies10.1007/s10639-023-12037-429:5(6383-6405)Online publication date: 3-Aug-2023
  • (2022)Tangible Interfaces Support Young Children’s Goal InterdependenceProceedings of Mensch und Computer 202210.1145/3543758.3543782(147-157)Online publication date: 4-Sep-2022
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cover image ACM Conferences
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
April 2005
1358 pages
ISBN:1595930027
DOI:10.1145/1056808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 02 April 2005

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Author Tags

  1. children
  2. design
  3. play
  4. tangible
  5. toys
  6. user interface

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Cited By

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  • (2023)Exploring Feedback Modality Designs to Improve Young Children's Collaborative ActionsProceedings of the 25th International Conference on Multimodal Interaction10.1145/3577190.3614140(271-281)Online publication date: 9-Oct-2023
  • (2023)The effect of PDCA cycle strategy on pupils’ tangible programming skills and reflective thinkingEducation and Information Technologies10.1007/s10639-023-12037-429:5(6383-6405)Online publication date: 3-Aug-2023
  • (2022)Tangible Interfaces Support Young Children’s Goal InterdependenceProceedings of Mensch und Computer 202210.1145/3543758.3543782(147-157)Online publication date: 4-Sep-2022
  • (2022)Characterizing the research-practice gap in children’s interactive storytelling systemsInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10054434(100544)Online publication date: Dec-2022
  • (2021)A futuristic design vision of tangible user interfaces on enhancing MontessoriInteractive Learning Environments10.1080/10494820.2021.198727531:8(4940-4955)Online publication date: 10-Oct-2021
  • (2021)The Influence of Different Drawing Tools on the Learning Motivation and Color Cognition of the Fourth Grade Students at the Elementary SchoolHCI International 2021 - Posters10.1007/978-3-030-78645-8_11(80-90)Online publication date: 3-Jul-2021
  • (2021)Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living KnowledgeEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_32(353-368)Online publication date: 5-Jan-2021
  • (2020)Designing Internet of Tangible Things for Children with Hearing ImpairmentInformation10.3390/info1102007011:2(70)Online publication date: 28-Jan-2020
  • (2020)Tangible Play and Children with ASD in Low-Resource CountriesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374951(219-225)Online publication date: 9-Feb-2020
  • (2019)Internet of things in designing tangible interfaces for children with special needsProceedings of the 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/3364138.3364160(92-100)Online publication date: 11-Sep-2019
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