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- Visser CFontugne R(2024)Inside the Engine Room: Investigating Steam’s Content Delivery Platform Infrastructure in the Era of 100GB GamesPassive and Active Measurement10.1007/978-3-031-56249-5_2(32-60)Online publication date: 20-Mar-2024
- Wu JChen HHsu RHuang P(2023)AR Game Traffic Analysis: A Case of Pokemon Go in Flash Crowd EventProceedings of the 18th Asian Internet Engineering Conference10.1145/3630590.3630593(19-27)Online publication date: 12-Dec-2023
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