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Scene-driver: a narrative-driven game architecture reusing broadcast animation content

Published: 02 September 2004 Publication History

Abstract

Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Driver was developed for the purpose of reusing content from an animated children's television series within the context of a narratively coherent game. Content from the children's television series "Tiny Planets" was used in the development and testing of Scene-Driver. Each episode of the series has been divided into a collection of scenes, each of which represents a narrative unit such as conflict introduction and resolution. The game is aimed at children of the ages 5-7 and an interface has been developed which can be intuitively used by children of this age. This interface takes the form of "domino-like" tiles which depict characters and objects from the television series (unlike ordinary dominoes that have numbers on either side). The tiles can be played according to different game rules. The child's choice of tile influences the direction of a narrative. The game and interface have been tested with children of the target age range in two evaluation studies. Both studies demonstrated the potential of Scene-Driver to produce engaging narratively coherent games using children's animation content.

References

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Cited By

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  • (2008)Blending coherence and control in the construction of interactive educational narratives from digital resourcesInteractive Learning Environments10.1080/1049482080211424216:3(283-296)Online publication date: Dec-2008
  • (2006)SRSTProceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment10.1007/11944577_13(127-138)Online publication date: 4-Dec-2006

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  1. Scene-driver: a narrative-driven game architecture reusing broadcast animation content

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    cover image ACM Other conferences
    ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
    September 2004
    368 pages
    ISBN:1581138822
    DOI:10.1145/1067343
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 September 2004

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    Author Tags

    1. broadcast content reuse
    2. child-friendly interface
    3. narrative

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    Cited By

    View all
    • (2008)Blending coherence and control in the construction of interactive educational narratives from digital resourcesInteractive Learning Environments10.1080/1049482080211424216:3(283-296)Online publication date: Dec-2008
    • (2006)SRSTProceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment10.1007/11944577_13(127-138)Online publication date: 4-Dec-2006

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