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CamBall: augmented networked table tennis played with real rackets

Published:02 September 2004Publication History

ABSTRACT

We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hardware is required except for the web cameras. The pose of the rackets is computed by marker detection from the image. The players see each other in the camera image, which is streamed real time over the network. The multicast implementation enables a network audience to view the game, too.

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  1. CamBall: augmented networked table tennis played with real rackets

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            cover image ACM Other conferences
            ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
            September 2004
            368 pages
            ISBN:1581138822
            DOI:10.1145/1067343

            Copyright © 2004 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 2 September 2004

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            Overall Acceptance Rate36of90submissions,40%

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