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You can lead a horse to water: how students really use pedagogical software

Published: 27 June 2005 Publication History

Abstract

A great deal of effort is expended creating multimedia systems to help students learn. Some amount of effort is spent evaluating learning outcomes for students who have used these systems. Yet very little effort is spent examining how students actually use the software or how learning outcomes are related to system design. In a study involving direct observation of university students as they used pedagogical software, it was found that students develop their own strategies for learning with software and that these strategies are not necessarily those predicted by software designers and educators. Systematic field observation led to a more comprehensive view of how students were interacting with the software.

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Cited By

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  • (2009)Analysis of research into the teaching and learning of programmingProceedings of the fifth international workshop on Computing education research workshop10.1145/1584322.1584334(93-104)Online publication date: 10-Aug-2009
  • (2008)Pedagogy and usability in interactive algorithm visualizationsInteracting with Computers10.1016/j.intcom.2007.08.00320:1(64-96)Online publication date: 1-Jan-2008
  • (2006)Automatic recognition of learner groups in exploratory learning environmentsProceedings of the 8th international conference on Intelligent Tutoring Systems10.1007/11774303_46(463-472)Online publication date: 26-Jun-2006

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cover image ACM Conferences
ITiCSE '05: Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
June 2005
440 pages
ISBN:1595930248
DOI:10.1145/1067445
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 27 June 2005

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Author Tags

  1. algorithm animation
  2. computer science education
  3. evaluation
  4. multimedia
  5. software use

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Cited By

View all
  • (2009)Analysis of research into the teaching and learning of programmingProceedings of the fifth international workshop on Computing education research workshop10.1145/1584322.1584334(93-104)Online publication date: 10-Aug-2009
  • (2008)Pedagogy and usability in interactive algorithm visualizationsInteracting with Computers10.1016/j.intcom.2007.08.00320:1(64-96)Online publication date: 1-Jan-2008
  • (2006)Automatic recognition of learner groups in exploratory learning environmentsProceedings of the 8th international conference on Intelligent Tutoring Systems10.1007/11774303_46(463-472)Online publication date: 26-Jun-2006

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