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An abstraction agorithm for genetics-based reinforcement learning

Published:25 June 2005Publication History

ABSTRACT

Abstraction is a higher order cognitive ability that facilitates the production of rules that are independent of their associations. Experience from real-world data-mining has shown the need for such higher level rules. The game of Connect 4 is both multistep and complex, so standard Q-learning and Learning Classifier Systems perform poorly. The introduction of a novel Abstraction algorithm into an LCS is shown to improve performance in the evolution of playing strategies.

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  1. An abstraction agorithm for genetics-based reinforcement learning

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    • Published in

      cover image ACM Conferences
      GECCO '05: Proceedings of the 7th annual conference on Genetic and evolutionary computation
      June 2005
      2272 pages
      ISBN:1595930108
      DOI:10.1145/1068009

      Copyright © 2005 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 25 June 2005

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