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Do companies fail because their technology is unusable?

Published: 01 July 2005 Publication History

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  • (2018)How to Select the Appropriate Pattern of Human-Computer Interaction?: A Case Study with Junior Programmers2018 6th International Conference in Software Engineering Research and Innovation (CONISOFT)10.1109/CONISOFT.2018.8645944(66-71)Online publication date: Oct-2018
  • (2016)Usability Engineering in Agile Software Development ProcessesEmerging Innovations in Agile Software Development10.4018/978-1-4666-9858-1.ch011(208-221)Online publication date: 2016
  • (2009)Detecting the MinimalMinimalism10.1007/978-1-84882-371-6_6(125-237)Online publication date: 10-Mar-2009
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Published In

cover image Interactions
Interactions  Volume 12, Issue 4
Ambient intelligence: exploring our living environment
July + August 2005
94 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/1070960
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005
Published in INTERACTIONS Volume 12, Issue 4

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Cited By

View all
  • (2018)How to Select the Appropriate Pattern of Human-Computer Interaction?: A Case Study with Junior Programmers2018 6th International Conference in Software Engineering Research and Innovation (CONISOFT)10.1109/CONISOFT.2018.8645944(66-71)Online publication date: Oct-2018
  • (2016)Usability Engineering in Agile Software Development ProcessesEmerging Innovations in Agile Software Development10.4018/978-1-4666-9858-1.ch011(208-221)Online publication date: 2016
  • (2009)Detecting the MinimalMinimalism10.1007/978-1-84882-371-6_6(125-237)Online publication date: 10-Mar-2009
  • (2007)Towards Extreme(ly) Usable SoftwareProceedings of the AGILE 200710.1109/AGILE.2007.63(59-71)Online publication date: 13-Aug-2007
  • (2006)The iPod phenomenon: identifying a market leader's secrets through qualitative marketing researchJournal of Product & Brand Management10.1108/1061042061067960115:4(239-249)Online publication date: Jun-2006

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