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A Word from the Editor

Published: 01 July 2005 Publication History

Abstract

In this special issue on games and pervasive gaming, the Interviews column features video interviews with two of our distinguished advisory board members, Ken Goldstein (May 16, 2005) and Seamus Blackley (May 13, 2005).

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  1. A Word from the Editor

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    cover image Computers in Entertainment
    Computers in Entertainment   Volume 3, Issue 3
    Theoretical and Practical Computer Applications in Entertainment
    July 2005
    141 pages
    EISSN:1544-3574
    DOI:10.1145/1077246
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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 July 2005
    Published in CIE Volume 3, Issue 3

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    • (2023)An Engaging Serious Game that Strengthens High School Students’ Understanding of the Periodic TableGames and Learning Alliance10.1007/978-3-031-49065-1_1(3-12)Online publication date: 29-Nov-2023
    • (2021)Factors Affecting Mobile Game Genre Preference for Chinese Older Adults in Hong KongAdvances in Human Factors and Ergonomics in Healthcare and Medical Devices10.1007/978-3-030-80744-3_49(394-401)Online publication date: 8-Jul-2021
    • (2020)GeoPGD: methodology for the design and development of geolocated pervasive gamesUniversal Access in the Information Society10.1007/s10209-020-00769-wOnline publication date: 24-Oct-2020
    • (2019)The Role of Suspense in Gaming: Inducing Consumers’ Game EnjoymentJournal of Interactive Advertising10.1080/15252019.2019.1689208(1-17)Online publication date: 13-Dec-2019
    • (2018)Moderating effects of app type on the intention of continued use of mobile apps among college studentsInternational Journal of Mobile Communications10.5555/3292889.329289516:6(715-734)Online publication date: 1-Jan-2018
    • (2018)The effect of flow and context on in-vivo positive mood in digital gamingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.10.005110:C(45-52)Online publication date: 1-Feb-2018
    • (2018)Digital game elements, user experience and learningEducation and Information Technologies10.1007/s10639-018-9730-623:6(2545-2567)Online publication date: 1-Nov-2018
    • (2018)Narrative-Led Interaction TechniquesInteractive Storytelling10.1007/978-3-030-04028-4_22(217-229)Online publication date: 5-Dec-2018
    • (2017)Gamification StrategyGamification in Learning and Education10.1007/978-3-319-47283-6_8(91-107)Online publication date: 21-Sep-2017
    • (2016)The relationship between character identification and flow state within video gamesComputers in Human Behavior10.1016/j.chb.2015.11.01255:PB(1030-1038)Online publication date: 1-Feb-2016
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