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2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers

Published: 01 July 2005 Publication History

Abstract

The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The second IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution.

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  1. 2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers

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      cover image Computers in Entertainment
      Computers in Entertainment   Volume 3, Issue 3
      Theoretical and Practical Computer Applications in Entertainment
      July 2005
      141 pages
      EISSN:1544-3574
      DOI:10.1145/1077246
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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 July 2005
      Published in CIE Volume 3, Issue 3

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