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Tailor tools for interactive design of clothing in virtual environments

Published: 10 November 2004 Publication History

Abstract

In this work, we present virtual tailor tools which allow the interactive design and modification of clothing in a 3D Virtual Environment. In particular, we propose algorithms and interaction techniques for sewing and cutting garments during a physical cloth simulation, including the automatic modification of the underlying planar cloth patterns.

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Cited By

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  • (2023)Designing Personalized Garments with Body MovementComputer Graphics Forum10.1111/cgf.1472842:1(180-194)Online publication date: 2-Jan-2023
  • (2022)i-Mannequin: A complete solution for Rapid Garment PrototypingProceedings of the 12th Hellenic Conference on Artificial Intelligence10.1145/3549737.3549805(1-8)Online publication date: 7-Sep-2022
  • (2022)True seamsACM Transactions on Graphics10.1145/3528223.353012841:4(1-16)Online publication date: 22-Jul-2022
  • Show More Cited By

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      cover image ACM Conferences
      VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
      November 2004
      226 pages
      ISBN:1581139071
      DOI:10.1145/1077534
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 10 November 2004

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      Author Tags

      1. cloth modelling and simulation
      2. interaction techniques
      3. interactive design
      4. virtual prototyping

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      Overall Acceptance Rate 66 of 254 submissions, 26%

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      Cited By

      View all
      • (2023)Designing Personalized Garments with Body MovementComputer Graphics Forum10.1111/cgf.1472842:1(180-194)Online publication date: 2-Jan-2023
      • (2022)i-Mannequin: A complete solution for Rapid Garment PrototypingProceedings of the 12th Hellenic Conference on Artificial Intelligence10.1145/3549737.3549805(1-8)Online publication date: 7-Sep-2022
      • (2022)True seamsACM Transactions on Graphics10.1145/3528223.353012841:4(1-16)Online publication date: 22-Jul-2022
      • (2020)Methods to digitizing physical properties of fabric for virtual simulationTekstilna industrija10.5937/tekstind2003036M68:3(36-43)Online publication date: 2020
      • (2019)Wallpaper pattern alignment along garment seamsACM Transactions on Graphics10.1145/3306346.332299138:4(1-12)Online publication date: 12-Jul-2019
      • (2019)Three-dimensional garment pattern design using progressive mesh cutting algorithmInternational Journal of Clothing Science and Technology10.1108/IJCST-08-2018-0106Online publication date: 6-Mar-2019
      • (2012)Simulation of bespoke garments using parametrically designed patternsInternational Journal of Clothing Science and Technology10.1108/0955622121125900024:5(350-362)Online publication date: 28-Sep-2012
      • (2012)Mass production of digital garments using multi‐option data structureInternational Journal of Clothing Science and Technology10.1108/0955622121120554024:2/3(89-101)Online publication date: Jun-2012
      • (2011)Sensitive couture for interactive garment modeling and editingACM SIGGRAPH 2011 papers10.1145/1964921.1964985(1-12)Online publication date: 7-Aug-2011
      • (2010)Architectural layout planning using genetic algorithms2010 3rd International Conference on Computer Science and Information Technology10.1109/ICCSIT.2010.5565165(5-11)Online publication date: Jul-2010

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