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Humans and agents in 3D electronic institutions

Published: 25 July 2005 Publication History

Abstract

In this paper we propose the use of 3D Virtual Worlds for the visualization of Electronic Institutions. We show how 3D representation helps to open Electronic Institutions to human users and support co-learning between autonomous agents and humans.

References

[1]
Electronic Institutions Web site. http://e-institutor.iiia.csic.es.
[2]
A. Bogdanovych, H. Berger, C. Sierra, and S. Simoff. E-commerce Environments as 3D Electronic Institutions. In Proceedings of the E-Commerce 2004 conference, pages 237--242, Lisbon, 2004. IADIS Press.
[3]
G. Cuní, M. Esteva, P. Garcia, E. Puertas, C. Sierra, and T. Solchaga. MASFIT: Multi-agent systems for fish trading. In Proceedings of the 16th European Conference on Artificial Intelligence, ECAI04, page In Press, 2004.
[4]
M. Esteva. Electronic Institutions: from Specification to development. IIIA Ph. D. Monography Vol. 19, 2003.
[5]
P. Maes and D. Nardi. Meta-Level Architectures and Reflection. Elsevier Science Inc., NY, USA, 1988.
[6]
J. Preece and D. Maloney-Krichmar. The Human-Computer Interaction Handbook, chapter Online Communities: Sociability and Usability, pages 596--620. Lawrence Erlbaum Associates Inc., 2003.

Cited By

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  • (2023)Investigating the influence of agent modality and expression on agent-mediated fairness behavioursJournal on Multimodal User Interfaces10.1007/s12193-023-00403-y17:2(65-77)Online publication date: 23-May-2023
  • (2019)Customer Acceptance of Shopping-Assistant ChatbotsMarketing and Smart Technologies10.1007/978-981-15-1564-4_26(278-287)Online publication date: 29-Nov-2019
  • (2018)Execution infrastructure for normative virtual environmentsEngineering Applications of Artificial Intelligence10.1016/j.engappai.2012.09.01626:1(51-62)Online publication date: 27-Dec-2018
  • Show More Cited By

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cover image ACM Conferences
AAMAS '05: Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
July 2005
1407 pages
ISBN:1595930930
DOI:10.1145/1082473
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 25 July 2005

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Author Tags

  1. 3D virtual worlds
  2. electronic institutions

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Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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Cited By

View all
  • (2023)Investigating the influence of agent modality and expression on agent-mediated fairness behavioursJournal on Multimodal User Interfaces10.1007/s12193-023-00403-y17:2(65-77)Online publication date: 23-May-2023
  • (2019)Customer Acceptance of Shopping-Assistant ChatbotsMarketing and Smart Technologies10.1007/978-981-15-1564-4_26(278-287)Online publication date: 29-Nov-2019
  • (2018)Execution infrastructure for normative virtual environmentsEngineering Applications of Artificial Intelligence10.1016/j.engappai.2012.09.01626:1(51-62)Online publication date: 27-Dec-2018
  • (2010)The formation of virtual organizations by means of electronic institutions in a 3D e-Tourism environmentInformation Sciences: an International Journal10.1016/j.ins.2010.03.010180:17(3157-3169)Online publication date: 1-Sep-2010
  • (2010)Monitoring Social Expectations in Second LifeCoordination, Organizations, Institutions and Norms in Agent Systems V10.1007/978-3-642-14962-7_9(133-146)Online publication date: 2010
  • (2009)Monitoring social expectations in second lifeProceedings of the 5th international conference on Coordination, organizations, institutions, and norms in agent systems10.5555/1886594.1886605(133-146)Online publication date: 12-May-2009
  • (2009)Recognizing Customers’ Mood in 3D Shopping Malls Based on the Trajectories of Their AvatarsEnterprise Information Systems10.1007/978-3-642-01347-8_62(745-757)Online publication date: 2009
  • (2007)Completing the Virtual Analogy of Real Institutions via iObjectsProceedings of the 2007 conference on Artificial Intelligence Research and Development10.5555/1566803.1566819(95-103)Online publication date: 13-Jun-2007

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