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Middle school girls + games programming = information technology fluency

Published: 20 October 2005 Publication History

Abstract

In this paper we describe an after-school program that aims to develop information technology (IT) fluency by teaching middle school girls to make computer games. We focus on IT fluency rather than IT literacy because to participate in the current and future world of technology, students must develop fluency in three kinds of IT knowledge: contemporary skills, fundamental concepts, and intellectual capabilities rather than just literacy skills. The acquisition of fluency is more likely to happen in the context of a program like ours because of its emphasis on project-based work and a collaborative learning environment utilizing pair programming. The details of how IT fluency knowledge was acquired in the game programming part of our program are published elsewhere, so we only summarize those results here. The focus of this paper is on how participants have made substantial strides toward IT fluency due to aspects of our program as a whole. In this paper we provide many examples of how our program leads to IT fluency by addressing not just contemporary IT skills, but also intellectual capabilities and fundamental IT concepts.

References

[1]
S. Campe, L. Werner & J. Denner, Information Technology Fluency for Middle School Girls, Proceedings of the Eighth IASTED International Conference Computers and Advanced Technology in Education, August 29-31, 2005.
[2]
J. Margolis & A. Fisher, Unlocking the clubhouse (Cambridge, MA: MIT Press, 2002).
[3]
AAUW, Tech-Savvy: Educating Girls in the New Computer Age (Washington, DC: American Association of University of Women, 2000).
[4]
J. Cassell & H. Jenkins, Chess for girls? Feminism and Computer Games, J. Cassell, & H. Jenkins (Eds.), From Barbie to Mortal Kombat: gender and computer games (Cambridge, MA: MIT Press, 1998).
[5]
B.C. Clewell & P.B. Campbell, Taking Stock: Where We've Been, Where We Are, Where We're Going, Journal of Women and Minorities in Science and Engineering, 8(3, 4), 2002.
[6]
L. Werner, B. Hanks, & C. McDowell. (2004). Pair Programming Helps Female Computer Science Students Persist, ACM Journal of Educational Resources in Computing 4(1), 2004, http://doi.acm.org/10.1145/1060071.1060075.
[7]
L. Williams & R. Kessler. All I Really Need to Know about Pair Programming I Learned In Kindergarten, Communications of the ACM, 43 (5), May 2000, http://doi.acm.org/10.1145/332833.332848.
[8]
National Research Council Committee on Information Technology Literacy (1999). Being Fluent with Information Technology. Washington, D.C.: National Academy Press, accessed on March 31, 2005 at http://stills.nap.edu/html/beingfluent.
[9]
ACM K-12 Task Force Curriculum Committee (2004). A Model Curriculum for K-12 Computer Science, accessed on March 31, 2005 at http://www.acm.org/education/k12/k12final1022.pdf.

Cited By

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  • (2024)Exploring Gender Pairing in Programming Education: Impact on Programming Self-Efficacy and Collaboration Attitudes in a Developing Country’s Rural Primary SchoolACM Transactions on Computing Education10.1145/3698110Online publication date: 27-Sep-2024
  • (2024)Research on the Pair Programming Partner Recommendation Method Based on Personalized Learning FeaturesComputer Science and Educational Informatization10.1007/978-981-99-9492-2_29(342-357)Online publication date: 10-Jan-2024
  • (2022)Learning to program in secondary classrooms: Students’ and Teachers’ perceptions of the pair-programming setting2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962635(1-9)Online publication date: 8-Oct-2022
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cover image ACM Conferences
SIGITE '05: Proceedings of the 6th conference on Information technology education
October 2005
402 pages
ISBN:1595932526
DOI:10.1145/1095714
  • General Chair:
  • Rob Friedman
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 20 October 2005

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Author Tags

  1. IT fluency
  2. middle school girls
  3. pair programming
  4. project-based program

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Cited By

View all
  • (2024)Exploring Gender Pairing in Programming Education: Impact on Programming Self-Efficacy and Collaboration Attitudes in a Developing Country’s Rural Primary SchoolACM Transactions on Computing Education10.1145/3698110Online publication date: 27-Sep-2024
  • (2024)Research on the Pair Programming Partner Recommendation Method Based on Personalized Learning FeaturesComputer Science and Educational Informatization10.1007/978-981-99-9492-2_29(342-357)Online publication date: 10-Jan-2024
  • (2022)Learning to program in secondary classrooms: Students’ and Teachers’ perceptions of the pair-programming setting2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962635(1-9)Online publication date: 8-Oct-2022
  • (2021)Helping students get IT: Investigating the longitudinal impacts of IT school outreach in AustraliaProceedings of the 23rd Australasian Computing Education Conference10.1145/3441636.3442312(115-124)Online publication date: 2-Feb-2021
  • (2020)The Effect of Determining Pair Programming Groups According to Various Individual Difference Variables on Group Compatibility, Flow, and Coding PerformanceJournal of Educational Computing Research10.1177/073563312094978759:1(41-70)Online publication date: 20-Aug-2020
  • (2020)Computational Sophistication of Games Programmed by ChildrenACM Transactions on Computing Education10.1145/337935120:2(1-23)Online publication date: 6-Feb-2020
  • (2018)Is Pair Programming More Effective than Solo Programming for Secondary Education Novice Programmers?International Journal of Web-Based Learning and Teaching Technologies10.4018/IJWLTT.201801010113:1(1-16)Online publication date: 1-Jan-2018
  • (2018)The Computational Algorithmic Thinking (CAT) Capability FlowProceedings of the 49th ACM Technical Symposium on Computer Science Education10.1145/3159450.3159473(149-154)Online publication date: 21-Feb-2018
  • (2017)The Underrepresentation of Women in Computing Fields: A Synthesis of Literature Using a Life Course PerspectiveIEEE Transactions on Education10.1109/TE.2017.270406060:4(296-304)Online publication date: Nov-2017
  • (2017)Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social ChangeComputer Supported Cooperative Work10.1007/s10606-017-9292-y26:4-6(389-421)Online publication date: 1-Dec-2017
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