Cited By
View all- Papastergiou M(2009)Digital Game-Based Learning in high school Computer Science educationComputers & Education10.1016/j.compedu.2008.06.00452:1(1-12)Online publication date: 1-Jan-2009
In this research article, the authors developed a novel astronomy board game and examined how this approach could facilitate the learning and teaching of astronomy topics covered in the new Irish Science Syllabus. A total of 119 post-primary students ...
A teacher may engage students in learning through previewing. This is easily said than done. Typically, previewing is lack of enforcement and prompt feedback for students. Though much literature on previewing does exist for traditional classroom ...
We can begin engaging new talented students Computer Science students with Gaming as the introduction. Students are already excited and curious about games. Research studies suggests students form opinions about whether they enjoy science or non-science ...
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