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A topology-preserving polygonal simplification using vertex clustering

Published:29 November 2005Publication History

ABSTRACT

Product developers have used a lot of polygon data, approximated from 3D-CAD data, as a collaboration tool on the Internet. It is difficult to deal with this data for example with respect to transmission, computational cost, or rendering, so simplification algorithms are required for data compression. In general, a vertex-clustering algorithm in simplification algorithms is very fast, although it has the problem that topology information is not preserved and for some applications, such as 3D-CAD, it is important to preserve topology information. We define topology information in this paper as genus on the polyhedron and 2-manifold. In this paper, we propose a topology-preserving simplification method using a depth-first search tree on a vertex-clustering algorithm. Our method does not lose the advantage that vertex-clustering algorithms are fast yet it solves the problem of lost topology information. Experimental results show that this method is effective and is easily adapted to space division algorithms of other vertex-clustering algorithms

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  • Published in

    cover image ACM Conferences
    GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
    November 2005
    456 pages
    ISBN:1595932011
    DOI:10.1145/1101389

    Copyright © 2005 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 29 November 2005

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    Acceptance Rates

    GRAPHITE '05 Paper Acceptance Rate38of93submissions,41%Overall Acceptance Rate124of241submissions,51%

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