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Real-time visualization of large textured terrains

Published: 29 November 2005 Publication History

Abstract

In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in a single texture. The presented system is compact and efficient, yet very simple and easy to implement.

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Cited By

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  • (2019)Simulation of Multimedia Data Parallelization Process when Processing on CPU and GPU in Online Learning Cloud Platforms2019 International Russian Automation Conference (RusAutoCon)10.1109/RUSAUTOCON.2019.8867796(1-5)Online publication date: Sep-2019
  • (2011)3D Terrain Visualisation for GIS: A Comparison of Different TechniquesTrue-3D in Cartography10.1007/978-3-642-12272-9_18(265-277)Online publication date: 20-Oct-2011
  • (2009)An Efficient Mesh Simplification AlgorithmProceedings of the 2009 Fourth International Conference on Internet Computing for Science and Engineering10.1109/ICICSE.2009.42(60-63)Online publication date: 21-Dec-2009
  • Show More Cited By

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Published In

cover image ACM Conferences
GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
November 2005
456 pages
ISBN:1595932011
DOI:10.1145/1101389
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 November 2005

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Author Tags

  1. level of detail
  2. terrain rendering
  3. texturing

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GRAPHITE '05 Paper Acceptance Rate 38 of 93 submissions, 41%;
Overall Acceptance Rate 124 of 241 submissions, 51%

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Cited By

View all
  • (2019)Simulation of Multimedia Data Parallelization Process when Processing on CPU and GPU in Online Learning Cloud Platforms2019 International Russian Automation Conference (RusAutoCon)10.1109/RUSAUTOCON.2019.8867796(1-5)Online publication date: Sep-2019
  • (2011)3D Terrain Visualisation for GIS: A Comparison of Different TechniquesTrue-3D in Cartography10.1007/978-3-642-12272-9_18(265-277)Online publication date: 20-Oct-2011
  • (2009)An Efficient Mesh Simplification AlgorithmProceedings of the 2009 Fourth International Conference on Internet Computing for Science and Engineering10.1109/ICICSE.2009.42(60-63)Online publication date: 21-Dec-2009
  • (2007)Network Adaptable Transmission Strategy Applied to H.264Proceedings of the Second Workshop on Digital Media and its Application in Museum & Heritage10.1109/DMAMH.2007.60(312-317)Online publication date: 10-Dec-2007

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