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First-person experience and usability of co-located interaction in a projection-based virtual environment

Published: 07 November 2005 Publication History

Abstract

Large screen projection-based display systems are very often not used by a single user alone, but shared by a small group of people. We have developed an interaction paradigm allowing multiple users to share a virtual environment in a conventional single-view stereoscopic projection-based display system, with each of the users handling the same interface and having a full first-person experience of the environment.Multi-viewpoint images allow the use of spatial interaction techniques for multiple users in a conventional projection-based display. We evaluate the effectiveness of multi-viewpoint images for ray selection and direct object manipulation in a qualitative usability study and show that interaction with multi-viewpoint images is comparable to fully head-tracked (single-user) interaction. Based on ray casting and direct object manipulation, using tracked PDA's as common interaction device, we develop a technique for co-located multi-user interaction in conventional projection-based virtual environments. Evaluation of the VRGEO Demonstrator, an application for the review of complex 3D geo-seismic data sets in the oil-and-gas industry, shows that this paradigm allows multiple users to each have a full first-person experience of a complex, interactive virtual environment.

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cover image ACM Conferences
VRST '05: Proceedings of the ACM symposium on Virtual reality software and technology
November 2005
270 pages
ISBN:1595930981
DOI:10.1145/1101616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 07 November 2005

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Author Tags

  1. PDA interaction
  2. co-located collaboration
  3. projection-based virtual environment
  4. single display groupware

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2021)Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large DisplayProceedings of the ACM on Human-Computer Interaction10.1145/34869515:ISS(1-17)Online publication date: 5-Nov-2021
  • (2020)Understanding usability evaluation setup for VR products in industryACM SIGAPP Applied Computing Review10.1145/3381307.338130919:4(17-27)Online publication date: 28-Jan-2020
  • (2019)An Interactive and Personalized Erasure Animation System for a Large Group of ParticipantsApplied Sciences10.3390/app92044269:20(4426)Online publication date: 18-Oct-2019
  • (2019)Usability evaluation of VR products in industryProceedings of the 34th ACM/SIGAPP Symposium on Applied Computing10.1145/3297280.3297462(1845-1851)Online publication date: 8-Apr-2019
  • (2019)Switch Techniques to Recover Spatial Consistency Between Virtual and Real World for Navigation with TeleportationVirtual Reality and Augmented Reality10.1007/978-3-030-31908-3_1(3-23)Online publication date: 7-Oct-2019
  • (2018)Two Kinds of Novel Multi-user Immersive Display SystemsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174173(1-9)Online publication date: 21-Apr-2018
  • (2015)Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design ReviewJournal of Computing and Information Science in Engineering10.1115/1.402975015:3Online publication date: 1-Sep-2015
  • (2015)Simplifying collaboration in co-located virtual environments using the active-passive approach2015 IEEE Second VR International Workshop on Collaborative Virtual Environments (3DCVE)10.1109/3DCVE.2015.7153590(1-7)Online publication date: Mar-2015
  • (2015)Touchless Target Selection Techniques for Wearable Augmented Reality SystemsIntelligent Interactive Multimedia Systems and Services10.1007/978-3-319-19830-9_1(1-9)Online publication date: 27-May-2015
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