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Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich"

Published: 01 September 2005 Publication History

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  1. Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich"

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      cover image eLearn
      eLearn  Volume 2005, Issue 9
      September 2005
      EISSN:1535-394X
      DOI:10.1145/1104985
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

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      Publication History

      Published: 01 September 2005
      Published in ELEARN Volume 2005, Issue 9

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      • (2024)English Speaking Skill through Rosetta Stone Application at Junior High School: Students’ VoicesDidaktika: Jurnal Kependidikan10.58230/27454312.64713:2(1691-1700)Online publication date: 4-May-2024
      • (2024)Inovasi Pembelajaran PKN di Era Digital dengan Pemanfaatan Teknologi dalam Meningkatkan Pemahaman SiswaJurnal Pendidikan Guru Sekolah Dasar10.47134/pgsd.v1i3.4471:3(10)Online publication date: 27-May-2024
      • (2024)ІННОВАЦІЙНІ ПІДХОДИ ДО ОРГАНІЗАЦІЇ НАУКОВОЇ РОБОТИ ЗДОБУВАЧІВ ВИЩОЇ ОСВІТИ В УМОВАХ ПРОФЕСІЙНОЇ ПІДГОТОВКИ В УНІВЕРСИТЕТІUNESCO Chair Journal "Lifelong Professional Education in the XXI Century"10.35387/ucj.1(9).2024.00021:9(31-42)Online publication date: 1-Aug-2024
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      • (2023)Beyond the “Babel Problem”: Defining Simulations for the Social StudiesThe Journal of Social Studies Research10.1016/j.jssr.2014.10.00139:2(63-77)Online publication date: 9-May-2023
      • (2023)Coding is Fun: Engaging Adult On-Line Learners Using Programming GamesProceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1007/978-981-99-0942-1_63(606-614)Online publication date: 4-May-2023
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