Cited By
View all- Moody GWells TLowry P(2007)The Interactive Digital Entertainment (IDE) Unification FrameworkProceedings of the 40th Annual Hawaii International Conference on System Sciences10.1109/HICSS.2007.546Online publication date: 3-Jan-2007
Combining engaging gameplay and educational aspects promoting health awareness gives an interesting challenge to game designers. This case study explores adolescents' (aged 13--16) technology usage, gaming habits and gaming motivations, as well as the ...
Games are normally considered to be "fun", though recently there is growing interest in how gameplay can promote empathy and encourage reflection through "serious experience". However, when looking beyond enjoyment, it is not clear how to actually ...
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