skip to main content
10.1145/1121241.1121287acmconferencesArticle/Chapter ViewAbstractPublication PageshriConference Proceedingsconference-collections
Article

A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications

Published: 02 March 2006 Publication History

Abstract

There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-independent components which together form a framework that can be used to characterize real-time interactive multimedia applications in general and HRI in particular. We provide examples of using the components in both the video game and the Unmanned Aerial Vehicle (UAV) domains (treating UAVs as airborne robots). Beyond characterization, the framework can be used to inspire new HRI designs and compare different designs; we provide an example comparison of two UAV ground station applications.

References

[1]
Chao, D. L. Doom as an interface for process management. In Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems. ACM: Seattle, April 2001.
[2]
Foley, J., van Dam, A., Feiner, S., and Hughes, A. Computer Graphics: Principles and Practice. Boston: Addison Wesley, 1990.
[3]
Gabbard, J. and Hix, D. A Taxonomy of Usability Characteristics in Virtual Environments. Report for Office of Naval Research. Blacksburg, VA: Virginia Polytechnic Institute, November 1997.
[4]
Jones, H. L. and Snyder, M. Supervisory Control of Multiple Robots based on a Real-Time Strategy Game Interaction Paradigm. In Proceedings of the 2001 IEEE International Conference on Systems, Man, and Cybernetics. IEEE: Tuscon, AZ, October 2001.
[5]
Jørgensen, A. H. Marrying HCI/Usability and computer Games: A Preliminary Look. In Proceedings of NordiCHI '04. ACM: Tampere, Finland, October 2004.
[6]
Lewis, M., Sycara, K., and Nourbakhsh, I. Developing a Testbed for Studying Human-Robot Interaction in Urban Search and Rescue. In Proceedings of the 10th International Conference on HCI. Crete, Greece, June 2003.
[7]
Maxwell, B. A., Ward, N. and Heckel, F. Game-Based Design of Human-Robot Interfaces for Urban Search and Rescue. In Proceedings of the CHI 2004 Conference on Human Factors in Computing Systems. ACM: The Hague, April 2004.
[8]
Pausch, R., Gold, R., Skell, T., and Thiel, D. What HCI designers can learn from video game designers. In Proceedings of the CHI 94 Conference on Human Factors in Computing Systems. ACM: Boston, April 1994.
[9]
Tejada, S., Normand, E., and Sharma, S. Virtual Synergy: An Interface for Human-Robot-Agent Interaction. In Proceedings of the AAMAS '03 Conference. ACM: Melbourne, Australia, July 2003.
[10]
Tvaryanas, A. P., Thompson, B. T., and Constable, S. H. U.S. Military Mishaps: Assessment of the Role of Human Factors Using HFACS. In Proceedings of the 2nd Workshop on Human Factors of UAVs. Cognitive Engineering Research Institute: Mesa, AZ, May 2005.
[11]
Wolf, M. J. P. Genre and the video game. In The Medium of the Video Game, M. J. P. Wolf, ed. Austin: University of Texas Press, 2001.
[12]
Ye, Z. Genres as a tool for understanding and analyzing user experience in games. In Proceedings of the CHI 2004 Conference on Human Factors in Computing Systems. ACM: Vienna, Austria, April 2004.

Cited By

View all
  • (2023)Web Perspectives in Robotics ApplicationsACM SIGWEB Newsletter10.1145/3583849.35838532023:Winter(1-22)Online publication date: 3-Mar-2023
  • (2023)An Immersive Virtual Reality Platform for Enablement and Assessment of Human-Robot Interactions for Intelligent Asset Management16th WCEAM Proceedings10.1007/978-3-031-25448-2_10(98-107)Online publication date: 16-Feb-2023
  • (2022)“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of VideogamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517699(1-22)Online publication date: 29-Apr-2022
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
HRI '06: Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
March 2006
376 pages
ISBN:1595932941
DOI:10.1145/1121241
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 March 2006

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. HRI
  2. UAVs
  3. evaluation
  4. human-robot interaction
  5. interaction design
  6. unmanned aerial vehicles

Qualifiers

  • Article

Conference

HRI06
HRI06: International Conference on Human Robot Interaction
March 2 - 3, 2006
Utah, Salt Lake City, USA

Acceptance Rates

Overall Acceptance Rate 268 of 1,124 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)24
  • Downloads (Last 6 weeks)0
Reflects downloads up to 24 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2023)Web Perspectives in Robotics ApplicationsACM SIGWEB Newsletter10.1145/3583849.35838532023:Winter(1-22)Online publication date: 3-Mar-2023
  • (2023)An Immersive Virtual Reality Platform for Enablement and Assessment of Human-Robot Interactions for Intelligent Asset Management16th WCEAM Proceedings10.1007/978-3-031-25448-2_10(98-107)Online publication date: 16-Feb-2023
  • (2022)“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of VideogamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517699(1-22)Online publication date: 29-Apr-2022
  • (2022)Human-Robot Collaboration With Commonsense Reasoning in Smart Manufacturing ContextsIEEE Transactions on Automation Science and Engineering10.1109/TASE.2022.315959519:3(1784-1797)Online publication date: Jul-2022
  • (2022)The Interface Usage Skills Test: An Open Source Tool for Quantitative Evaluation in Real Time for Clinicians and Researchers2022 International Conference on Rehabilitation Robotics (ICORR)10.1109/ICORR55369.2022.9896492(1-6)Online publication date: 25-Jul-2022
  • (2022)Vision‐assisted deep stall landing for a fixed‐wing UAVJournal of Field Robotics10.1002/rob.2210039:7(1136-1150)Online publication date: 20-Jun-2022
  • (2021)[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for AgentsProceedings of the 9th International Conference on Human-Agent Interaction10.1145/3472307.3484682(396-401)Online publication date: 9-Nov-2021
  • (2021)Connecting Human-Robot Interaction and Data VisualizationProceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3434073.3444683(281-292)Online publication date: 8-Mar-2021
  • (2021)The role of Hofstede's cultural dimensions in the design of user interface: the case of ArabicArtificial Intelligence for Engineering Design, Analysis and Manufacturing10.1017/S089006042100001935:1(116-127)Online publication date: 26-Feb-2021
  • (2021)Hofstede's dimensions of culture and gender differences in UI satisfactionJournal of Reliable Intelligent Environments10.1007/s40860-021-00143-48:2(183-191)Online publication date: 8-Jun-2021
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media