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A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications

Published:02 March 2006Publication History

ABSTRACT

There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-independent components which together form a framework that can be used to characterize real-time interactive multimedia applications in general and HRI in particular. We provide examples of using the components in both the video game and the Unmanned Aerial Vehicle (UAV) domains (treating UAVs as airborne robots). Beyond characterization, the framework can be used to inspire new HRI designs and compare different designs; we provide an example comparison of two UAV ground station applications.

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                  cover image ACM Conferences
                  HRI '06: Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
                  March 2006
                  376 pages
                  ISBN:1595932941
                  DOI:10.1145/1121241

                  Copyright © 2006 ACM

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                  New York, NY, United States

                  Publication History

                  • Published: 2 March 2006

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