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Tools for teaching introductory programming: what works?

Published: 03 March 2006 Publication History

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References

[1]
Carlisle, M. C., Wilson, T. A., Humphries, J. W., and Hadfield, S. M. 2005. RAPTOR: a visual programming environment for teaching algorithmic problem solving. In Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education. ACM Press, 176--180.
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Chen, S. and Morris, S. 2005. Iconic programming for flowcharts, java, turing, etc. In Proceedings of the 10th Annual SIGCSE Conference on innovation and Technology in Computer Science Education. ACM Press, 104--107.
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Goldman, K. J. 2004. A concepts-first introduction to computer science. In Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education. ACM Press, 432--436.
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Gray, K. E. and Flatt, M. 2003. ProfessorJ: a gradual introduction to Java through language levels. In Companion of the 18th Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications. ACM Press, 170--177.
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Kay, J. S. 2003. Teaching robotics from a computer science perspective. J. Computing in Small Colleges. 19, 2 (Dec. 2003), 329--336.
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Moskal, B., Lurie, D., and Cooper, S. 2004. Evaluating the effectiveness of a new instructional approach. In Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education. ACM Press, 75--79.
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Rich, L., Perry, H., and Guzdial, M. 2004. A CS1 course designed to address interests of women. In Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education. ACM Press, 190--194.
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Sanders, D. and Dorn, B. 2003. Classroom experience with Jeroo. J. Comput. Small Coll. 18, 4 (Apr. 2003), 308--316.

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  • (2024)Students’ perspectives on using digital tools in programming coursesDiscover Education10.1007/s44217-024-00144-43:1Online publication date: 22-May-2024
  • (2023)Toward improving student motivation and performance in introductory programming learning by Scratch: The role of achievement emotionsScience Progress10.1177/00368504231205985106:4Online publication date: 16-Oct-2023
  • (2023)How Pairing by Code Similarity Influences Discussions in Peer LearningExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585837(1-6)Online publication date: 19-Apr-2023
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cover image ACM Conferences
SIGCSE '06: Proceedings of the 37th SIGCSE technical symposium on Computer science education
March 2006
612 pages
ISBN:1595932593
DOI:10.1145/1121341
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 March 2006

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  1. introductory programming
  2. novice programming environments

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Cited By

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  • (2024)Students’ perspectives on using digital tools in programming coursesDiscover Education10.1007/s44217-024-00144-43:1Online publication date: 22-May-2024
  • (2023)Toward improving student motivation and performance in introductory programming learning by Scratch: The role of achievement emotionsScience Progress10.1177/00368504231205985106:4Online publication date: 16-Oct-2023
  • (2023)How Pairing by Code Similarity Influences Discussions in Peer LearningExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585837(1-6)Online publication date: 19-Apr-2023
  • (2023)Metacognitive Processes Involved in Human Robot Interaction in the School Learning EnvironmentHuman-Computer Interaction10.1007/978-3-031-35599-8_6(85-100)Online publication date: 9-Jul-2023
  • (2022)Fostering Active Learning in Introductory Programming Courses by Utilizing Multiple Programming Tools and Enrichment ActivitiesProceedings of the 14th International Conference on Education Technology and Computers10.1145/3572549.3572610(379-385)Online publication date: 28-Oct-2022
  • (2022)A Case Study of Integrating Fairness Visualization Tools in Machine Learning EducationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3503568(1-7)Online publication date: 27-Apr-2022
  • (2021)A Framework for Using Humanoid Robots in the School Learning EnvironmentElectronics10.3390/electronics1006075610:6(756)Online publication date: 23-Mar-2021
  • (2021)The effect of different usage of the educational programming language in programming education on the programming anxiety and achievementEducation and Information Technologies10.1007/s10639-021-10750-627:3(4171-4194)Online publication date: 21-Oct-2021
  • (2019)Flow2Code: Transforming Hand-Drawn Flowcharts into Executable Code to Enhance LearningInspiring Students with Digital Ink10.1007/978-3-030-17398-2_6(79-103)Online publication date: 27-Oct-2019
  • (2018)Improving Performance and Progression of Novice Programmers: Factors ConsiderationsInternational Journal of Information and Education Technology10.18178/ijiet.2018.8.1.10038:1(7-10)Online publication date: 2018
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