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Gameplay issues in the design of spatial 3D gestures for video games.

Published:21 April 2006Publication History

ABSTRACT

We describe preliminary tests that form the first phase of research into issues involved with the design of spatial 3D gestures for video games. Early research on 3D gesture and spatial interaction was largely the domain of Virtual Reality (VR) [1]. More recent work looks at 3D gestures for mobile devices [2] and pervasive computing [3]. We are investigating issues affecting usability and fun [4] in the context of 3D gestures and spatial movement in video games where emotion, immediacy and immersion are more important than breadth of functionality and user task efficiency. These tests use our 3motion™ system, a wireless inertial motion tracking device and gesture SDK. This enables a range of gesture types from tight, precise movements to whole arm gestures, and from direct mapping of movement to recognition of 3D symbolic gestures. Four game scenarios using different spatial gesture characteristics were used to identify gameplay issues that have an impact on the design of 3D interaction.

References

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  2. Marentakis, G. Brewster, S.A. A Study on Gestural Interaction with a 3D Audio Display. In Proc. Mobile HCI (2004) Vol. 3160, 180--191]]Google ScholarGoogle Scholar
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  4. Malone, T.W. What Makes Things Fun to Learn? Heuristics for Designing Instructional Computer Games. In Proc. 3rd ACM SIGSMALL symposium (1980) 162--169]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Bolt, R. "Put That There": Voice and Gesture at the Graphics Interface. In Proc. SIGGRAPH '80, ACM Press (1980) 262--270]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Keir, P. Elgoyhen, J. Naef, M. Payne, J. Horner, M. Anderson, P. Gesture-recognition with non-referenced tracking. 1st IEEE Symposium on 3D User interfaces (2006).]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Kent, S. L. The first quarter: a 25-year history of video games. Bothwell, WA, BWD Press (2000)]] Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Gameplay issues in the design of spatial 3D gestures for video games.

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    • Published in

      cover image ACM Conferences
      CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
      April 2006
      1914 pages
      ISBN:1595932984
      DOI:10.1145/1125451

      Copyright © 2006 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 April 2006

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