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Distance estimation in virtual environments using bisection

Published: 28 July 2006 Publication History

Abstract

Systematic errors in perceiving distances in virtual environments (VEs) are one of the most interesting issues in perceptual studies of VEs. Some have studied the issue using blind walking (e.g., [Willemsen and Gooch 2002; Interrante et al. 2006]), and others have used time-to-walk estimates [Plumert et al. 2005]. Blind walking involves perception and action. Time-to-walk estimates involve perception and imagination. This study presents distance estimation experiments using a measure that relies only on visual perception, that of distance bisection. In distance bisection, subjects are asked to determine the midpoint of a distance interval between them and a target avatar in the virtual world by using a joystick to adjust the position of an adjustment avatar until the avatar is halfway between the subject and the target avatar.

References

[1]
Interrante, V., Anderson, L., and Ries, B. 2006. Distance perception in immersive virtual environments. In IEEE Virtual Reality, 3--10.
[2]
Lappin, J. S., Shelton, A. L., and Rieser, J. J. 2006. Environmental context influences visually perceived distance. Perception and Psychophysics. in press.
[3]
Plumert, J. M., Kearney, J. K., Cremer, J. F., and Recker, K. 2005. Distance perception in real and virtual environments. ACM Transactions on Applied Perception 2, 216--233.
[4]
Willemsen, P., and Gooch, A. A. 2002. Perceived egocentric distances in real, image-based and traditional virtual environments. In IEEE Virtual Reality, 79--86.

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  • (2018)Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVEAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-95270-3_10(148-161)Online publication date: 14-Jul-2018

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cover image ACM Conferences
APGV '06: Proceedings of the 3rd symposium on Applied perception in graphics and visualization
July 2006
181 pages
ISBN:1595934294
DOI:10.1145/1140491
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 28 July 2006

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Cited By

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  • (2018)Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVEAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-95270-3_10(148-161)Online publication date: 14-Jul-2018

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