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Visualization methods for outdoor see-through vision

Published: 05 December 2005 Publication History

Abstract

Visualizing occluded objects is a useful applications of Mixed Reality (MR), which we call "see-through vision." For this application, it is important to display occluded objects in such a manner that they can be recognized intuitively by the user.Here, we evaluated five visualization methods for see-through vision that help the user to intuitively recognize occluded objects in outdoor scenes: "elimination of occluding object," "ground grid," "overlaying model of occluding object," "top-down view," and "on-off switching of MR display." As we applied a new handheld MR device for outdoor see-through vision, we conducted subjective experiments to determine the best combination of methods. The experimental results indicated the combination of showing the ground grid, overlaying the wire-frame models of occluding objects, and top-down view to be optimal, while it is not necessary to display occluding objects for outdoor see-through vision with a handheld device, because users can see them with the naked eye.

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  • (2024)Superpowers in the Metaverse: Augmented Reality Enabled X-Ray Vision in Immersive EnvironmentsAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_15(283-309)Online publication date: 12-May-2024
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cover image ACM Other conferences
ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence
December 2005
291 pages
ISBN:0473106574
DOI:10.1145/1152399
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 December 2005

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Author Tags

  1. augmented reality
  2. mixed reality
  3. outdoor
  4. see-through
  5. subjective evaluation

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ICAT05
ICAT05: The International Conference on Augmented Tele-Existence
December 5 - 8, 2005
Christchurch, New Zealand

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ICAT '05 Paper Acceptance Rate 48 of 48 submissions, 100%;
Overall Acceptance Rate 48 of 48 submissions, 100%

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Cited By

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  • (2024)Support Lines and Grids for Depth Ordering in Indoor Augmented Reality using Optical See-Through Head-Mounted DisplaysProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682097(1-11)Online publication date: 7-Oct-2024
  • (2024)Evaluating Graphical User Interfaces for Improving Depth Perception with Remote Crane Operators2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC61105.2024.00092(640-649)Online publication date: 2-Jul-2024
  • (2024)Superpowers in the Metaverse: Augmented Reality Enabled X-Ray Vision in Immersive EnvironmentsAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_15(283-309)Online publication date: 12-May-2024
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • (2022)Adapting VST AR X-Ray Vision Techniques to OST AR2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00104(495-500)Online publication date: Oct-2022
  • (2021)Visualization Techniques in Augmented Reality: A Taxonomy, Methods and PatternsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.298624727:9(3808-3825)Online publication date: 1-Sep-2021
  • (2020)Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented RealityProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428402(179-185)Online publication date: 22-Nov-2020
  • (2020)Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld ARProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376848(1-11)Online publication date: 21-Apr-2020
  • (2019)Design and Implementation of Multi-layered Seeing-and-moving-through System2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR)10.1109/APMAR.2019.8709269(1-6)Online publication date: Mar-2019
  • (2017)Augmented Reality Marker Hiding with Texture DeformationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.261732523:10(2288-2300)Online publication date: 1-Oct-2017
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