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Learning from insects?: towards supporting reflective exploration of unfamiliar areas of interest

Published: 06 July 2006 Publication History

Abstract

First experiences with a mobile information system aimed at supporting reflective exploration suggest that the device's visualization of past activities and, in particular, the routes taken helps participants orientate themselves and plan the next steps of their explorative activity. Drawing from insect navigation research we provide a preliminary explanation of some intriguing behavioral observations made during deploying mExplore as a technology probe. We also speculate about using mobile information systems to help visitors conduct "learning flights" and thus help them better understand the environment they are exploring by helping them recognize the varying visual impressions of landmarks from different perspectives. This work thus links in a unique way work on mobile information systems in tourism and other information-oriented areas to insect navigation research and (human-oriented) research into landmark salience and its use in ego-centric navigation.

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Cited By

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  • (2012)Peg huntingProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414551(89-92)Online publication date: 26-Nov-2012
  • (2010)ReGroupProceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction10.1145/1952222.1952305(372-375)Online publication date: 22-Nov-2010
  • (2007)Exploring terra incognitaProceedings of the 4th Australasian conference on Interactive entertainment10.5555/1367956.1367962(1-8)Online publication date: 3-Dec-2007

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  1. Learning from insects?: towards supporting reflective exploration of unfamiliar areas of interest

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    cover image ACM Other conferences
    CHINZ '06: Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
    July 2006
    139 pages
    ISBN:1595934731
    DOI:10.1145/1152760
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • The University of Canterbury

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    New York, NY, United States

    Publication History

    Published: 06 July 2006

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    Author Tags

    1. design
    2. experimentation
    3. human factors
    4. navigation
    5. usability
    6. usefulness

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    Cited By

    View all
    • (2012)Peg huntingProceedings of the 24th Australian Computer-Human Interaction Conference10.1145/2414536.2414551(89-92)Online publication date: 26-Nov-2012
    • (2010)ReGroupProceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction10.1145/1952222.1952305(372-375)Online publication date: 22-Nov-2010
    • (2007)Exploring terra incognitaProceedings of the 4th Australasian conference on Interactive entertainment10.5555/1367956.1367962(1-8)Online publication date: 3-Dec-2007

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