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The structure of games

Published:18 March 2005Publication History

ABSTRACT

Machine Learning in games and other areas of computer science that use games to analyze problems are hampered by the lack of a common language to define games. This paper presents the development of a general game language called RGL.

References

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  1. The structure of games

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    • Published in

      cover image ACM Conferences
      ACM-SE 43: Proceedings of the 43rd annual Southeast regional conference - Volume 1
      March 2005
      408 pages
      ISBN:1595930590
      DOI:10.1145/1167350

      Copyright © 2005 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 18 March 2005

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      Overall Acceptance Rate178of377submissions,47%

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