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Non-speech input and speech recognition for real-time control of computer games

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Published:23 October 2006Publication History

ABSTRACT

This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distances and advanced difficulty levels.

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                cover image ACM Conferences
                Assets '06: Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
                October 2006
                316 pages
                ISBN:1595932909
                DOI:10.1145/1168987

                Copyright © 2006 ACM

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                Publication History

                • Published: 23 October 2006

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                Overall Acceptance Rate436of1,556submissions,28%

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