skip to main content
10.1145/1174429.1174464acmconferencesArticle/Chapter ViewAbstractPublication PagesgraphiteConference Proceedingsconference-collections
Article

An accelerating splatting algorithm based on multi-texture mapping for volume rendering

Published:29 November 2006Publication History

ABSTRACT

Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we combine splatting method with 2D texture mapping efficiently and propose an algorithm for footprint algorithm based volume rendering accelerated by multi texture mapping. First of all, a regular data set is divided by some texture slices along the primary viewing direction. Then the segmented data are projected to the texture slices plane. Lastly, all these texture slices compose the final image by blending. With our algorithm, the scaled volume data set can be rendered effectively and fast but not degrade the quality of image remarkably.

References

  1. Crawfis, R. A. and Max, N. 1993. Texture Splats for 3D Scalar and Vector Field Visualization, Proceedings of IEEE Conferencs on Visualization, pp. 261--266. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Daqing Xue and Roger Crawfis. 2005. Efficient Splatting Using Modern Graphics Hardware, journal of graphics tools.Google ScholarGoogle Scholar
  3. Engel, K and Kraus, M. 2001. High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading, Eurographics / SIGGRAPH Workshop on Graphics Hardware. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Insung Ibm and Rae Kyoung Lee. 1995. On Enhancing the Speed of Splating with Indexing, Proceedings of the 6th IEEE Visualization Conference, pp. 69--76. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Knittel, G. and Triangl Caster. 1999. Extensions to 3D-texturing units for accelerated volume rendering, SIGGRAPH / Eurographics Workshop on Graphics Hardware, 25--34. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Laur, D. and Hanrahan, P. 1991. Hierarchical Footprint method: A Progressive Refinement Algorithm for Volume Rendering, Computer Graphics, Vol.25 (4), pp. 285--288. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Lacroute, P and Levoy, M. 1994. Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transform, Computer Graphics, Vol.28(3), pp.451--459.Google ScholarGoogle Scholar
  8. Steven, P and Callahan. 2005. Hardward-Assisted Visibility Sorting for Unstructured Volume Rendering, IEEE Transactions on Visualization and Computer Graphics. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Westover, L. A. 1990. Footprint Evaluation for Volume Rendering, Computer Graphics, Vol.24 (4), pp.367--376. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Weiler, M. and Mallon, P. N. 2004. Texture-Encoded Tetrahedral Strips, Proc. Symp. Volume Visualization, pp. 71--78 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. An accelerating splatting algorithm based on multi-texture mapping for volume rendering

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Conferences
              GRAPHITE '06: Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
              November 2006
              489 pages
              ISBN:1595935649
              DOI:10.1145/1174429

              Copyright © 2006 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 29 November 2006

              Permissions

              Request permissions about this article.

              Request Permissions

              Check for updates

              Qualifiers

              • Article

              Acceptance Rates

              GRAPHITE '06 Paper Acceptance Rate47of83submissions,57%Overall Acceptance Rate124of241submissions,51%
            • Article Metrics

              • Downloads (Last 12 months)0
              • Downloads (Last 6 weeks)0

              Other Metrics

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader