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FILA in gameland, a holistic approach to a problem of many dimensions

Published: 01 October 2006 Publication History

Abstract

Multiplayer online games have now become popular with millions across the globe, capturing the attention of both researchers and practitioners. Unfortunately, online games still have to deal with the limitations imposed by some unresolved issues. Interactivity, consistency, fairness, and scalability are the major requirements that need to be addressed efficiently in order to provide an appealing product to a huge number of potential customers worldwide. To answer this demand, we describe a holistic approach that can exploit the semantics of the game to satisfy the aforementioned requirements. We provide extensive and comparative results that demonstrate how our scheme copes efficiently with an elevated level of game traffic.

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  • (2015)Online GamesComputers in Entertainment10.1145/2582193.263344512:1(1-26)Online publication date: 10-Feb-2015
  • (2011)Adaptive event dissemination for peer-to-peer multiplayer online gamesProceedings of the 4th International ICST Conference on Simulation Tools and Techniques10.5555/2151054.2151110(312-319)Online publication date: 21-Mar-2011
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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 4, Issue 4
3rd anniversary issue
October-December 2006
102 pages
EISSN:1544-3574
DOI:10.1145/1178418
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 October 2006
Published in CIE Volume 4, Issue 4

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Author Tags

  1. consistency
  2. fairness
  3. interactivity
  4. multiplayer online games
  5. scalability

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  • (2021)Metrics for Assessing Gamers’ Satisfaction: Exploring the Graphics Factor2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)10.1109/ASEW52652.2021.00027(85-89)Online publication date: Nov-2021
  • (2015)Online GamesComputers in Entertainment10.1145/2582193.263344512:1(1-26)Online publication date: 10-Feb-2015
  • (2011)Adaptive event dissemination for peer-to-peer multiplayer online gamesProceedings of the 4th International ICST Conference on Simulation Tools and Techniques10.5555/2151054.2151110(312-319)Online publication date: 21-Mar-2011
  • (2010)Mobile games through the netsProceedings of the 3rd International ICST Conference on Simulation Tools and Techniques10.4108/ICST.SIMUTOOLS2010.8656(1-8)Online publication date: 15-Mar-2010
  • (2008)Graphical Representation as a Factor of 3D Software User SatisfactionProceedings of the 2008 Panhellenic Conference on Informatics10.1109/PCI.2008.12(105-109)Online publication date: 28-Aug-2008
  • (2008)The Brave New World of Multiplayer Online GamesProceedings of the 2008 11th IEEE Symposium on Object Oriented Real-Time Distributed Computing10.1109/ISORC.2008.17(587-592)Online publication date: 5-May-2008

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