ABSTRACT
A Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. Our RUI, which we have been developing for communications, is a system for interpersonal exchanges that uses robots as agents for physical communication. In this paper, we propose a new type of RUI for interactive entertainment. This RUI enables people to directly interact with the information world.
- Douglas C. Engelbart, and William K. English: A Research Center for Augmenting Human Intellect, Conference Proceed-ings of the 1968 Fall Joint Computer Conference, San Francisco, CA, Vol. 33, pp. 395--410, 1968.Google Scholar
- Alan C Key. Microelectronics and the Personal Computer. Scientific American 237, No.3, pp.230--244, Sep. 1977.Google ScholarCross Ref
- J. Rekimoto. NaviCam: A Magnifying Glass Approach to Augmented Reality Systems, Presence: Teleoperators and Virtual Environments, Vol.6, No.4, pp.399--412, MIT Press, 1997.Google ScholarDigital Library
- H. Ishii, and B. Ullmer. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in Proceedings of CHI '97, pp.234--241, 1997. Google ScholarDigital Library
- Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino and Hideo Kikuchi. The Soul of ActiveCube - Implementing a Flexible, Multimodal, Three-Dimensional Spatial Tangible Interface, Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004, pp. 173--180, Jun. 2004. Google ScholarDigital Library
- M. Fujita and H. Kitano. Development of an Autonomous Quadruped Robot for Robot Entertainment, Autonomous Robots vol.5, pp.7--8, Kluwer Academic Publishers, 1998. Google ScholarDigital Library
- Brooks, J. Gray, G. Hoffman, A. Lockerd, H. Lee and C. Breazeal. Robot's Play: Interactive Games with Sociable Machines. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004, Jun. 2004. Google ScholarDigital Library
- S. Tachi, H. Arai and T. Maeda. Development of Anthropomorphic Tele-existence Slave Robot, Proceedings of the International Conference on Advanced Mechatronics, pp.385--390, 1989.Google Scholar
- Rodney A. Brooks. From Earwigs to Humans, Robotics and Autonomous Systems, Vol. 20, Nos. 2--4, pp. 291--304, 1997.Google ScholarCross Ref
- J. Yamaguchi, S. Inoue, D. Nishino, A. Takanishi. Development of a Bipedal Humanoid Robot Having Antagonistic Driven Joints and Three DOF Trunk, IEEE Intelligent Robot and System, pp.96--101, 1998.Google ScholarCross Ref
- K. Hirai, M. Hirose, Y. Haikawa, T. Takenaka. The Development of Honda Humanoid Robot, ICRA 1998, pp. 1321--1326, 1998.Google ScholarCross Ref
- Richard Marks, Tany Scovill, Care Michaud-Wideman. Enhanced Reality: A New Frontier for Computer Entertainment, ACM SIGGRAPH 2001 ConferenceAbstracts and Applications, pp.117, 2001.Google Scholar
- S. Tachi, T. Maeda, R. Hirata and H. Hoshino. A Construction Method of Virtual Haptic Space, Proceedings of the 4th International Conference on Artificial Reality and Tele-Existence (ICAT '94), pp.131--138, Jul.1994.Google Scholar
- T. Massie and J. Salisbury. The PHANToM Haptic Interface: A Device for Probing Virtual Objects, Proc. ASME Winter Annual Meeting, 1994.Google Scholar
- M. Ishii and M. Sato. A 3D Spatial Interface Device Using Tensed Strings, PRESENCE, Vol.3, No.1, pp.81--86, 1994.Google ScholarDigital Library
- D. Sekiguchi, M. Inami and S. Tachi. RobotPHONE:RUI for Interpersonal Communication, CHI2001 Extended Abstracts, pp.277--278, 2001. Google ScholarDigital Library
- D. Baraff. Analytical Methods for Dynamic Simulation of Non-penetrating Rigid Bodies, Computer Graphics Proceedings (SIGGRAPH 89), Vol.23, pp.223--232, 1989. Google ScholarDigital Library
- B. Mirtich, J. Canny. Impulse-based Simulation of Rigid Bodies, Proceedings of 1995 Symposium on Interactive 3D Graphics, 1995. Google ScholarDigital Library
- M. McKenna and D. Zeltzer: Dynamic simulation of autonomous legged locomotion, Computer Graphics (SIGGRAPH 90), Vol.24, pp.29--38, August 1990. Google ScholarDigital Library
- Lonnie Love and Wayne Book: Contact Stability Analysis of Virtual Walls, Proc. of Dynamic Systems and Control Division ASME, pp.689--694, 1995.Google Scholar
Index Terms
Teddy-bear based robotic user interface
Recommendations
A teddy-bear-based robotic user interface
Theoretical and Practical Computer Applications in EntertainmentA robotic user interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. Our RUI is a system for interpersonal exchange that uses robots as agents for physical communication. In this article we propose a new type ...
Teddy-bear based robotic user interface for interactive entertainment
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technologyA Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. Our RUI, which we have been developing for communications, is a system for interpersonal exchanges that uses robots as agents for physical ...
Mixed reality robotic user interface: virtual kinematics to enhance robot motion
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment TechnologyA Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. By combining the RUI with Mixed Reality (MR) technology, we propose a MR RUI system that enables the presentation of enhanced visual ...
Comments