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The 3D interactive visit to Piazza dei Miracoli, Italy

Published: 15 June 2005 Publication History

Abstract

This paper present an innovative VR application where the users, guided through structured narrative paths, are able to explore the space and the history of Piazza dei Miracoli in Pisa. The application was realized in the course of a research project whose objective was to create a complete multimedia system related to the renowned monumental complex. In order to be accessible from a wide audience, the application is hosted in a dedicated website. Several optimization techniques and a novel state-of-the-art 3D web technology were used to take in account issues related to VR real-time constraints and the limited web bandwidth.

References

[1]
Ministero dei Beni Culturali - VI Settimana della Cultura Scientifica - (Pisa - 25/31 Marzo 1997) Sapere didattico tra divulgazione e didattica (Roma - 14/24 Aprile 1997) Nuove Tecnologie per la conoscenza dei Beni Culturali.
[2]
C. Baracchini, A. Brogi, D. Merlitti "Interactive Information System for the Camposanto Monumentale of Pisa", in M. A. Alberti, G. Gallo e I. Jelinek (editors) Short Papers and Demos, Proceedings of EUROGRAPHICS '99, The Eurographics Associations, ISSN 1017 - 4656
[3]
C. Baracchini, A. Brogi, M. Callieri, L. Capitani, P. Cignoni, A. Fasano, C. Montani, C. Nenci, R. P. Novello, P. Pingi, F. Ponchio, R. Scopigno, "Digital Reconstruction of the Arrigo IIV funerary comples." Proceedings of VAST 2004
[4]
Bergamasco M., Frisoli A., Barbagli F., "The Museum of Pure Form", Proc. of ICAR 2003, Coimbra-Portugal.
[5]
http://www.sculpteurweb.org/
[6]
http://www.300.ru/
[7]
http://www.compart-multimedia.com/virtuale/us/roma/movie.htm
[8]
http://www.world-heritage-tour.org/list.html

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  • (2016)Managing Big City Information Based on WebVRGISIEEE Access10.1109/ACCESS.2016.25170764(407-415)Online publication date: 2016
  • (2015)A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage2015 Digital Heritage10.1109/DigitalHeritage.2015.7419587(639-642)Online publication date: Sep-2015
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  1. The 3D interactive visit to Piazza dei Miracoli, Italy

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. 3D graphics
    2. art
    3. cultural heritage
    4. virtual reality
    5. web

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2017)A Virtual Travel in Leonardo’s Codex of FlightAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-60928-7_27(310-318)Online publication date: 8-Jun-2017
    • (2016)Managing Big City Information Based on WebVRGISIEEE Access10.1109/ACCESS.2016.25170764(407-415)Online publication date: 2016
    • (2015)A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage2015 Digital Heritage10.1109/DigitalHeritage.2015.7419587(639-642)Online publication date: Sep-2015
    • (2015)VR-Based Serious Game Designed for Medical Ethics TrainingProceedings of the Second International Conference on Augmented and Virtual Reality - Volume 925410.1007/978-3-319-22888-4_16(220-232)Online publication date: 31-Aug-2015
    • (2015)Design for Senseful ExperienceDesign for Experience10.1007/978-3-319-14304-0_5(91-122)Online publication date: 18-Mar-2015
    • (2014)MUBIL: Creating a 3D Experience of “Reading Books” in a Virtual Library LaboratoryInternational Journal of Heritage in the Digital Era10.1260/2047-4970.3.2.2713:2(271-286)Online publication date: 1-Jun-2014
    • (2013)Designing interaction metaphors for Web3D cultural disseminationJournal of Cultural Heritage10.1016/j.culher.2012.01.00914:2(146-155)Online publication date: Mar-2013
    • (2013)Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive EnvironmentEntertainment Computing – ICEC 201310.1007/978-3-642-41106-9_26(180-184)Online publication date: 2013
    • (2011)Communicating Archaeological Risk with Web-Based Virtual Reality: A Case StudyInternet Archaeology10.11141/ia.31.3Online publication date: 2011
    • (2010)Us huntersProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810554(89-97)Online publication date: 9-Jun-2010

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