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SCORPIODROME: an exploration in mixed reality social gaming for children

Published: 15 June 2005 Publication History

Abstract

This paper describes the design of SCORPIODROME a mixed reality game for groups of 3--4 children aged 11--14. SCORPIODROME is designed for social gaming; i.e., computer gaming that is intended to support and trigger social interaction between players to occur within and around playing the game. The paper discusses some of the lessons learnt from this design process and how SCORPIODROME paves the way towards the development of a whole class of mixed reality games. Finally, we reflect upon some of the methodological issues encountered.

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. children
  2. interaction design
  3. mixed reality
  4. social gaming

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  • (2012)Evaluating game preference using the fun toolkit across culturesProceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers10.5555/2377916.2377971(386-391)Online publication date: 10-Sep-2012
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