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Designing a narrative-based audio only 3D game engine

Published: 15 June 2005 Publication History

Abstract

Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have traditionally been developed for blind players, new technology will soon create a market for audio only games aimed at a mass audience. We propose a framework for authoring interactive narrative-based audio only adventure games set in 3D virtual environments. Our work builds on several years of research into audio only applications for sight impaired users, augmented reality systems and human-computer interaction studies. We argue that a simple user interface enhances both immersion and entertainment value, making audio only games practical for mobile computing. Novel features of our system include real-time gameplay and support for multiple players. We also describe a software architecture for creating audio only games, the current implementation of which uses low-cost existing PC-based hardware and software.

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cover image ACM Other conferences
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
June 2005
511 pages
ISBN:1595931104
DOI:10.1145/1178477
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 June 2005

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Author Tags

  1. audio
  2. game engine
  3. speech
  4. virtual environment

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ACE05

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  • (2024)Accessible to Whom? Bringing Accessibility to BlocksProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630770(1286-1292)Online publication date: 7-Mar-2024
  • (2020)Multisensorial Audiobooks2020 XV Conferencia Latinoamericana de Tecnologias de Aprendizaje (LACLO)10.1109/LACLO50806.2020.9381171(1-6)Online publication date: 19-Oct-2020
  • (2020)Interaction with the Soundscape: Exploring Emotional Audio Generation for Improved Individual WellbeingArtificial Intelligence in HCI10.1007/978-3-030-50334-5_15(229-242)Online publication date: 10-Jul-2020
  • (2018)Blind Adventure - A Game Engine for Blind Game DesignersProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242703(503-509)Online publication date: 23-Oct-2018
  • (2015)RWA - A Game Engine for Real World Audio GamesProceedings of the international conference on New Interfaces for Musical Expression10.5555/2993778.2993877(392-395)Online publication date: 30-May-2015
  • (2015)Advanced Sound Integration for Toy-Based ComputingMobile Services for Toy Computing10.1007/978-3-319-21323-1_6(107-127)Online publication date: 25-Aug-2015
  • (2014)MathMelodies: Inclusive Design of a Didactic Game to Practice MathematicsComputers Helping People with Special Needs10.1007/978-3-319-08596-8_88(564-571)Online publication date: 2014
  • (2011)Advances in game accessibility from 2005 to 2010Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II10.5555/2027376.2027422(400-409)Online publication date: 9-Jul-2011
  • (2011)Game accessibility: a surveyUniversal Access in the Information Society10.1007/s10209-010-0189-510:1(81-100)Online publication date: 1-Mar-2011
  • (2011)Advances in Game Accessibility from 2005 to 2010Universal Access in Human-Computer Interaction. Users Diversity10.1007/978-3-642-21663-3_43(400-409)Online publication date: 2011

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