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Building 3D interactive environments for the children's narrative: a didactic project

Published: 15 June 2005 Publication History

Abstract

A didactic project based on computer technology and advanced computer graphics combined with an active classroom experience is presented. The final purpose is the creation and the test of a new authoring tool for building 3d interactive environments inside a narrative context.In the paper we will describe our didactic project, the current technology implementation and the final interactive application realized.

References

[1]
Sivin-Kachala, J., and Bialo, E. R., 1999 Research report on the effectiveness of technology in schools. 6th ed. Washington, DC: Software and Information Industry Association, 1999
[2]
Roschelle, J. M., Pea, R. D., Hoadley, C. M., Gordin, D. N., Means, B. M., Changing how and what children learn in school with computer-based technologies, Children and Computer Technology, VOLUME 10, NUMBER 2 - FALL/WINTER 2000
[3]
Linaza, M. T., Eskudero, H., Lamsfus, C. and Marcos G. An Authoring Tool for Interactive Digital Storytelling. Proceedings of VAST 2004, Brussels (Belgium).
[4]
TotallyHip: LiveStage Professional 4.5 URL: www.totallyhip.com, Gen 2005
[5]
CleaSand: Mediaforge 5.0 URL: www.clearsand.com, Nov 2004
[6]
Macromedia: Authorware 7.0 URL: www.macromedia.com/software/authorware, Gen 2005
[7]
http://www.quanticdream.com/pages/movie_maker.php, Gen 2005

Cited By

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  • (2017)A Virtual Travel in Leonardo’s Codex of FlightAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-60928-7_27(310-318)Online publication date: 8-Jun-2017
  • (2009)Interactive Storytelling for Children EducationProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2009.22(198-201)Online publication date: 23-Mar-2009

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  1. Building 3D interactive environments for the children's narrative: a didactic project

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    cover image ACM Other conferences
    ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
    June 2005
    511 pages
    ISBN:1595931104
    DOI:10.1145/1178477
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 June 2005

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    Author Tags

    1. 3D interactive environments
    2. authoring tool
    3. children
    4. educational applications
    5. narrative
    6. non-linear storytelling

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2017)A Virtual Travel in Leonardo’s Codex of FlightAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-319-60928-7_27(310-318)Online publication date: 8-Jun-2017
    • (2009)Interactive Storytelling for Children EducationProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications10.1109/VS-GAMES.2009.22(198-201)Online publication date: 23-Mar-2009

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