ABSTRACT
This paper presents Magic Playground, a game engine that enables the development of entertainment applications with realtime gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine in order to create games. Finally, we present usability evaluation results of a game, which emulates the known Tetris game1
- Yoshinori Niwa, et. al., "Robust face detection and Japanese Sign Language hand posture recognition for human-computer interaction in an "intelligent" room". VI'2002, Faculty of Engineering, Gifu University, 2002.Google Scholar
- Mario Aguilar, et. al. "Facilitating user interaction with complex systems via hand gesture recognition". ACMSE'03.Knowledge Systems Laboratory, Jacksonville State University, 2003.Google Scholar
- Larry S., et. al., "A statistical approach for real-time robust background subtraction and shadow detection". Technical report, Computer Vision Laboratory University of Maryland, 1999.Google Scholar
- Barbara Mazzarino, et. al., "Analysis of expressive gesture: The eyesweb expressive gesture processing library". Proc. of Gesture Workshop 2003, Genova, 2003.Google Scholar
Index Terms
- Developing games with Magic Playground: a gesture-based game engine
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