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Clouds and stars: efficient real-time procedural sky rendering using 3D hardware

Published:15 June 2005Publication History

ABSTRACT

Real-time virtual reality applications, including games, increasingly use outdoor environments. A common task in an earth-type environment is to render a sky that is realistic both in terms of imagery and physics. Programmable graphics hardware offers the opportunity to procedurally generate and render a highly realistic sky at a minimal cost. We propose an integrated set of efficient algorithms that run in graphics hardware for interactive sky rendering that is fully parameterized for real-time control. Features of our method include multi-layered dynamic clouds and stars that individually flicker at varying intensity and rate.

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  1. Clouds and stars: efficient real-time procedural sky rendering using 3D hardware

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      • Published in

        cover image ACM Other conferences
        ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
        June 2005
        511 pages
        ISBN:1595931104
        DOI:10.1145/1178477

        Copyright © 2005 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 15 June 2005

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        Overall Acceptance Rate36of90submissions,40%

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