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Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters

Published:14 June 2006Publication History

ABSTRACT

Mental communication with characters is important for many entertainment applications. Human's mental statuses are complex, and mental behaviors typically consist of multiple components, such as poses and various unconscious movements. In this paper, we propose the layered behavior synthesis technique for integrating mental behavior and conversational gestures. We compose various mental behavior representations by considering the spatial consistency and co-occurrence probability in interactive games. We also show an example of a game that incorporates the mental behavior synthesis technique.

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  1. Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters

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      • Published in

        cover image ACM Conferences
        ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
        June 2006
        572 pages
        ISBN:1595933808
        DOI:10.1145/1178823

        Copyright © 2006 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 14 June 2006

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