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Early narrative experience: positive segue to narrative gameplay

Published:14 June 2006Publication History

ABSTRACT

This paper theorizes that children segue into digital narrative game play easily and 'without pause' because of the perception of narrative they develop through their early print narrative experiences. These experiences are multimodal and socially constructed and are similar in nature to the engagement children enjoy with narrative gameplay. Rather than privileging the traditional forms of narrative considered the norm, children's emerging narrative process privileges a structure similar to that of narratives in games.

References

  1. Crago, M. H., Prelude to Literacy: A Preschool Child's Encounter with Picture and Story. 1983, Carbondale: Southern Illinois University.Google ScholarGoogle Scholar

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  1. Early narrative experience: positive segue to narrative gameplay

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    • Published in

      cover image ACM Conferences
      ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
      June 2006
      572 pages
      ISBN:1595933808
      DOI:10.1145/1178823

      Copyright © 2006 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 14 June 2006

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      Overall Acceptance Rate36of90submissions,40%

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