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Humour theory and videogames: laughter in the slaughter

Published:30 July 2006Publication History

ABSTRACT

In this paper we address the value and importance of using humour in videogames. We show how humour can facilitate character interaction, support gameplay, and augment players' intrinsic involvement. We outline humour theories: superiority, incongruity and relief. We then review some videogames, and discuss the roles that humour plays. In the last part of the paper, we discuss more specifically the role of humour in videogames, drawing on the theory of humour to highlight specific functions of humour and how it can benefit the design of videogames. We hope that this paper will contribute to a better understanding of humour and that future designers and educators will be able to use humour to enhance videogames and delight players.

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          cover image ACM Conferences
          Sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
          July 2006
          178 pages
          ISBN:1595933867
          DOI:10.1145/1183316

          Copyright © 2006 ACM

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          • Published: 30 July 2006

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