Interactive displays of assumption-shattering concepts that will enhance human life in the near and distant future. Installations of both technology and art created by scientists, engineers, and fine artists. What's next in augmented and virtual reality, ubiquitous computing, displays, hand-held devices, real-time graphics, mobile technologies, robotics, imaging technology, haptics, sensors, gaming, the web, wearable systems, visualization, collaborative environments, entertainment, and art.
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CirculaFloor
CirculaFloor is a locomotion interface using a group of movable floors. The movable floors employ a holonomic mechanism that achieves omni-directional motion. Circulation of the floors enables the user to walk in a virtual environment while his/her ...
Dis-Tansu
Dis-Tansu is a three dimensional image presentation box that requires no equipments attached to the viewer. The box looks like a drawer and holds an LCD display in it. The key of Dis-Tansu is motion parallax. When the drawer slides in/out, the models ...
HearWear: the fashion of environmental noise display
HearWear is an electronic wearable, which is not only a fashion apparel but also reacts to urban noise with moving light patterns. HearWear keeps the wearer and all passers-by in touch with their environment through a playful display of urban sounds and ...
High dynamic range display system
The High Dynamic Range display uses active light emitting diodes behind a high-resolution color liquid crystal display to provide luminance levels ranging from 4,000 cd/m2 to less than 0.05 cd/m2. These benefits are achieved at no cost to the ...
Interactive projection
Projectors are becoming very compact, and this is driving an evolution in their functionality. The handheld projector in this work is capable of stabilized projection under hand-jitter, and allows the user to interact with projected information. The ...
The invisible train: a collaborative handheld augmented reality demonstrator
We describe a software framework for rapidly developing and deploying self-contained, multi-user Augmented Reality applications on a variety of commercially available handheld computers (PDAs).
Lumen: interactive visual and shape display for calm computing
Lumen is an interactive display that presents visual images and physical, moving shapes, both controlled independently. The smooth, organic physical motions provide aesthetically pleasing, calm displays for ambient computing environments. Users interact ...
Untethered force feedback interface that uses air jets
We introduce an untethered interface that eliminates the annoyance of wires etc. by using air-jets to establish force feedback. Attendees experience interaction with a virtual object that responds to being "touched". The sense of touch is provided by ...
- ACM SIGGRAPH 2004 Emerging technologies
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |