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Quick-VDR: interactive view-dependent rendering of massive models

Published: 08 August 2004 Publication History

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References

[1]
Erikson, C., Manocha, D., and Baxter, B. 2001. Hlods for fast display of large static and dynmaic environments. Proc. of ACM Symposium on Interactive 3D Graphics.
[2]
Hoppe, H. 1997. View dependent refinement of progressive meshes. In ACM SIGGRAPH Conference Proceedings, 189--198.
[3]
Hoppe, H. 1998. Smooth view-dependent level-of-detail control and its application to terrain rendering. In IEEE Visualization Conference Proceedings, 35--42.

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cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Sketches
August 2004
152 pages
ISBN:1581138962
DOI:10.1145/1186223
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 August 2004

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Cited By

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  • (2022)Output-Sensitive Avatar Representations for Immersive TelepresenceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.303736028:7(2697-2709)Online publication date: 1-Jul-2022
  • (2014)On-the-fly generation and rendering of infinite cities on the GPUComputer Graphics Forum10.1111/cgf.1231533:2(105-114)Online publication date: 1-May-2014
  • (2014)GrouperIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2013.8120:1(84-98)Online publication date: 1-Jan-2014
  • (2014)Instanced Rendering of Massive CAD Models Using Shape MatchingProceedings of the 2014 27th SIBGRAPI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2014.34(335-342)Online publication date: 26-Aug-2014
  • (2013)POMAR: Compression of progressive oriented meshes accessible randomlyComputers & Graphics10.1016/j.cag.2013.05.00537:6(743-752)Online publication date: Oct-2013
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  • (2012)Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation techniqueComputers & Graphics10.1016/j.cag.2012.06.00536:8(893-903)Online publication date: Dec-2012
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